RimWorld

RimWorld

317 ratings
Prisoner Restraints
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Mod, 1.5
File Size
Posted
Updated
2.125 MB
25 Feb @ 6:39pm
13 Mar @ 5:21pm
6 Change Notes ( view )

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Prisoner Restraints

Description
Unbreakable prisoners? Unwaveringly loyal captives? Not anymore.

Prisoner Restraints introduces new methods to break down resistance and a progression system that can make unwaveringly loyal prisoners recruitable.



Use fear, suffering, and psychological conditioning to turn even the most stubborn prisoners into loyal colonists. Or let them rot, I really don't care.



NEW DEVICES
Resistance Restraints
Designed to break prisoner resistance over time, making recruitable prisoners easier to convert and accelerating stockholm syndrome in unwaveringly loyal prisoners.
  • Restraining Table
    Lie down, shut up, and think about your life choices. -3.00 resistance per day.
  • Humiliation Cage
    Some people crack under isolation. Others need an audience. -3.75 resistance decay per day.
  • Chemfuel Bath
    Hot baths are for winners. This is for prisoners. -4.25 resistance decay per day.

Sensory Collapser
Designed to collapse the prisoner’s mind and induce stockholm syndrome, this serves as the prerequisite for making unwaveringly loyal prisoners recruitable.

How To Make Recruitable
  1. Toss an unwaveringly loyal prisoner in the sensory collapser.
  2. Upon successful sensory collapse (5 hour process), the prisoner develops the early stages of stockholm syndrome.
  3. Over time, stockholm syndrome progresses (80 hours total but it can be accelerated 2x with resistance restraints).
  4. Once stockholm syndrome reaches 100%, they will have wavering loyalty and will be recruitable.
  5. Recruit them within 48 hours—or they revert back to unwaveringly loyal.
  6. If they revert? Rinse and repeat. Persistence is key.



Thank you for supporting Prisoner Restraints! Feature suggestions and balance tweaks are always welcome.

Popular Discussions View All (1)
0
5 Apr @ 3:30am
Debuffs
swap commends
79 Comments
gunns22 13 Jul @ 7:47am 
@SilkCircuit

1.6 when?
Lyren 12 Jul @ 3:14pm 
It seems to work fine for me on 1.6. The research project and items all appear. I haven't had an unwavering prisoner yet but it all looks like it works fine.
Heavy & Ze Medic 6 Jul @ 4:34pm 
I could instantly tell these object descriptions are AI-generated lol
Mercer 24 Jun @ 1:12am 
Wow, a mod not updated for 1.6 and Odyssey isn't compatible? Shocker. Below me is a clown.
想个好名字先 16 Jun @ 9:56am 
In the latest 1.6 version, the mod loads normally without any errors, but there are no related items in the game. Is it incompatible with the new version?
Mallory Forever 5 Jun @ 2:13am 
I noticed that removing the prison bed after constructing a restraining bed, pawns will be forced to occupy and thus speeding up the recruiting process. I think it's most likely an exploit since it's not allowed to construct a restraining bed without a prison bed in the same room. And also it kinda applies to all the devices from this mod... I only started to realize that I was playing the wrong way when I was suddenly unable to select prisoners to get on a restraining bed :lunar2019crylaughingpig:
Birdinmotion 23 May @ 11:54pm 
I didnt realize this mod made ALL pawns unwavering, I mean ig thats a challenge, but I didnt realize it till half way starting my colony that all my pawns were spawning unwaveringly.
Dekri 23 May @ 9:13am 
+1 Request for nutrient paste dripper compatibility.
thos grol 13 May @ 5:56pm 
+1 Request for nutrient paste dripper compatibility.

tldr what it does is feed nutrient paste to bedridden pawns from a network.
希瑞 28 Apr @ 11:45pm 
The Chemfuel-related devices may conflict with RimHUD, causing the pawn interface in RimHUD to freeze and disappear.
Exception ticking SilkCircuit_ChemfuelBath365681 (at (159, 0, 124)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3F1D3E9C]
at CombatExtended.HediffComp_InfecterCE.CompPostPostAdd (System.Nullable`1[T] dinfo) [0x00014] in <d4f808b7eac94548b83685e1520170fc>:0
at NewRatkin.Hediff_InjuryPatch.Prefix (Verse.Hediff_Injury __instance, System.Nullable`1[Verse.DamageInfo]& dinfo) [0x00020] in <dedf59348da14553b2040c02025ef7a1>:0
at Verse.Hediff_Injury.PostAdd (System.Nullable`1[T] dinfo) [0x00014] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd:SilenceLogSpam(IEnumerable`1 instructions)
- PREFIX com.NewRatkin.rimworld.mod: Boolean