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1.6 when?
tldr what it does is feed nutrient paste to bedridden pawns from a network.
Exception ticking SilkCircuit_ChemfuelBath365681 (at (159, 0, 124)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3F1D3E9C]
at CombatExtended.HediffComp_InfecterCE.CompPostPostAdd (System.Nullable`1[T] dinfo) [0x00014] in <d4f808b7eac94548b83685e1520170fc>:0
at NewRatkin.Hediff_InjuryPatch.Prefix (Verse.Hediff_Injury __instance, System.Nullable`1[Verse.DamageInfo]& dinfo) [0x00020] in <dedf59348da14553b2040c02025ef7a1>:0
at Verse.Hediff_Injury.PostAdd (System.Nullable`1[T] dinfo) [0x00014] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER CombatExtended.HarmonyCE: IEnumerable`1 CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd:SilenceLogSpam(IEnumerable`1 instructions)
- PREFIX com.NewRatkin.rimworld.mod: Boolean
but if it can use with "Vanilla Nutrient Paste Expanded's auto feed mech"(can only auto feed by normal bed for now),
then it will be a better than better.
(translated by my poor English)
So, new bug, the three restraints on the restraining table are no longer visible this morning. XD
All of which I get and understand. However, once they have been recruited these conditions remain indefinitely. There seems to be surgical operation option to remove ribcage.
But yeah, the pawn is now useless in restrained and frail state forever. What am I missing here?
Lie down, shut up, and think about your life choices. -3.00 resistance per day." Lol these mods :D however like suggested could always with ideology turn off unwavering in settings or reduce will for on them of course lol however only 1 sensory collapser for the unwavering but it's a nice idea cheers :D
However the Brainwash Chair seems to have some issues since it no longer works as this was my other way to remove unwavering. Might be on their end though. But since I can now just use your mod it is fine.
Thanks for the fast response :)
For the "Recruit" option to appear, stockholm syndrome must reach max severity (100%), which takes 80 hours normally but can be accelerated 2x with resistance restraints. Once it reaches 100%, the prisoner will have wavering loyalty and become recruitable.
Try progressing an unwavering prisoner all the way through stockholm syndrome until they reach wavering loyalty, then you should see the "Recruit" option (alongside "Brainwash" and other options).
Hope this helps! Let me know if you're still running into issues.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885223720 This mod no longer works with your mod running. It prevents breaking Unwavering prisoners
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2841231775 this one makes it so that you can not take advantage of your your mod because there is no way to select the recruit option during the stockholm syndrom period.
Just thought I'd let you know incase you can do some patching on your end
@Toughest Gun in The West – I didn’t plan on backward compatibility for 1.4, but I’ve made a note to look into it—no promises. I’ll comment here if I do make it 1.4 compatible.
@Jerry Helldiver – Lmao! That made my day—that’s hilarious! Yes, the breathing was intentional, but the one-lung death was a happy accident.
I did think it was "just" different sorts of restraint options, which the "Restraints" mod already does.
Instead of "Breathing -50%" you'd make it "Breathing: Max 50%" or something along those lines.