Barotrauma

Barotrauma

38 ratings
NeuroLite
   
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5.862 MB
25 Feb @ 6:59pm
1 Aug @ 6:03pm
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NeuroLite

In 1 collection by Onyx
OASIS Server Mods
13 items
Description
Neurotrauma is a rather brutal mod, but the added complexity to medical systems can be quite welcome to the discerning sailor. Might I recommend something a bit less harsh?

NeuroLite allows for many of the features of Neurotrauma, including cybernetics, organ harvesting, medicine overhauls, new drugs and so on, but it also expands on some of those features. You can make a placeable healing pod that's better than a bed and avoids needing to spend meds on those minor injuries that are giving you OCD. You can make a stasis diving suit that might preserve your life if you go into critical condition out in the open ocean.

Most importantly, most afflictions can be treated with either casual options (like applying medicine in the health panel) or extreme options (like surgery). Casual options improve the accessibility of the mod, as you just need to figure out which meds treat what affliction, which isn't all too hard as it's spelled out for you.

Be warned: if you use Lua, fall damage is enabled. (You won't die from falling down the stairs, however. It just makes really tall maps more interesting.)

This mod also adds a number of *fun* extra features such as implanting bombs in your fellow crew and detonating them remotely.

Will work fine if added to an existing save. Probably won't break too much if removed either.

Doesn't override human.xml so it should be compatible with both mods. Don't expect it to work with Neurotrauma content though.

Please consider supporting my ability to continue modding: https://www.patreon.com/oasis0460
122 Comments
Onyx  [author] 27 Jul @ 6:23pm 
Usually the water flow would knock me out of my bed, guess it's a lag issue on my end.
Kúshni 27 Jul @ 1:41pm 
xD

^
look
cube
wow
Kúshni 27 Jul @ 12:03pm 
Pods - you can indeed lay in water xD.

Bio-foam - again, biofoam are too expensive too crat but cheap to buy. And alternatives just better from my personal experience as you need to either heal fast or full body. I may be wrong, but I play on max difficulty campaign at this exact moment

I never had thought "Damn, his organs are damaged, I need to heal him right now!". Partially because damage are extremely low and because they can.. you know... heal in the pod. Of course, organ/bone regen very slow but normal afflictions? You can get 100% in minute from almost zero health! It heals almost faster than morhhine xD
Onyx  [author] 27 Jul @ 9:45am 
Physicorium grafts have been buffed to 100%.
Healing pod's main cost is time, especially if you're in the middle of combat. You can't lay on a bed if the room is flooded either.
Bio-foam is truly the goofiest medicine, it heals a variety of afflictions but needs some neuron activation to make the most of it
Organ damage definitely isn't meaningless, as each damaged organ will give you detrimental effects and a fully destroyed organ will get you killed. Likewise for broken bones.
As I've told someone else there are no leg cybernetics yet. That may change in the future but that depends on if and when I get enough time to deal with another cybernetic limb system.
Kúshni 27 Jul @ 9:29am 
Legs*. Cybernetic legs xD
Kúshni 27 Jul @ 1:04am 
I also have fullmade feedback bit I'm too lazy to make a whole google doc of everything that I found. But shortly - healing pod should have some cost (at least power usage), bio-foam is too slow and too expansive to craft, organ damage is meaningless and too easy to cure, bone damage have almost no impact and where are bone prostetics? At the end I just play vanila Barotrauma with bigger medic uniform and funny simplified operations.

P.S.: Staritng with stasis suits should be removed. Also, there are should be stasis version of each suit or at least their variation.
Kúshni 27 Jul @ 12:26am 
I installed 4 because I do have talent for medicine strength and got 100%. If there is strict requirement for 5 installed grafts you should change it.

Edit: I looked in files and you made only 75% resistant for breaking bones instead of 100% xD. Minor update should fix it.
Onyx  [author] 26 Jul @ 11:19am 
How many grafts did you install? You need 5/5 or 100% Physicorium Bone Graft to negate bone-breaking damage entirely
Kúshni 26 Jul @ 11:05am 
Physicorium bone graft does not prevent bone from breaking -_-
Either change description or make buff more usefull than "small decrease of taken damage"