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^
look
cube
wow
Bio-foam - again, biofoam are too expensive too crat but cheap to buy. And alternatives just better from my personal experience as you need to either heal fast or full body. I may be wrong, but I play on max difficulty campaign at this exact moment
I never had thought "Damn, his organs are damaged, I need to heal him right now!". Partially because damage are extremely low and because they can.. you know... heal in the pod. Of course, organ/bone regen very slow but normal afflictions? You can get 100% in minute from almost zero health! It heals almost faster than morhhine xD
Healing pod's main cost is time, especially if you're in the middle of combat. You can't lay on a bed if the room is flooded either.
Bio-foam is truly the goofiest medicine, it heals a variety of afflictions but needs some neuron activation to make the most of it
Organ damage definitely isn't meaningless, as each damaged organ will give you detrimental effects and a fully destroyed organ will get you killed. Likewise for broken bones.
As I've told someone else there are no leg cybernetics yet. That may change in the future but that depends on if and when I get enough time to deal with another cybernetic limb system.
P.S.: Staritng with stasis suits should be removed. Also, there are should be stasis version of each suit or at least their variation.
Edit: I looked in files and you made only 75% resistant for breaking bones instead of 100% xD. Minor update should fix it.
Either change description or make buff more usefull than "small decrease of taken damage"
@Astral: I'll put it in the to-do list for sure
any chance you can have it add stuff that lets me implant smth for damage resist?
@Kushni: Gonna add a recycle recipe in the next update.
I AM A SURGEON
I'll see what's up with the config though.
Also is there a way to increase severity of broken bones damage and organ damage? Characters die before this afflictions can cause any meaningful effect and as a result this huge part of the mod just... unused. I saw that there are damage managers but do they even work? And even than they just remove limb completely?
P.S.: Also I play with Hazardous reactor so appereantly I need to make compatability patch for this mod = (
https://graph.org/neurolite-06-11
It won't go away naturally and it's spawning dupes of items I insert into people
Even an abbreviated overview would really help i think.
affliction strength showed as 10-15% in the medical menu.