Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Type 16 MCV | Wheeled Tank Destroyer
   
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526.041 KB
26 Feb @ 11:02am
16 Apr @ 6:41am
12 Change Notes ( view )
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Type 16 MCV | Wheeled Tank Destroyer

Description
Reusing the FCS is highly prohibited.
General Information

Type 16 MCV [Replica]
Here’s our take on the Type 16 MCV, built for speed, precision, and efficiency. This armoured vehicle isn’t just quick, it’s got mouse aim, radar-assisted targeting. On top of that, we made sure it’s easy to repair, with accessible tools and critical components.

Key Features:
  • 220 km/h top speed -> So you can flank you silly enemies
  • Mouse Aim –> Great turret control for easy targeting (includes rangefinder).
  • Radar Assist –> Helps track and engage enemies accurately
  • 60 Chaff
  • Subgrid & Invisible Armour
  • Rapid Autoloader
  • Automatic Anti flip -> The turret will automatically correct the tank’s position if it flips over

Originally, this was 101’s idea, he handled the tank design and turret. I joined in later and was responsible for the renders you see above and some MC stuff too. Tiggrer, who was responsible for building the engine that gives this wheeled tank destroyer the speed to flank your enemies, and VladoMNE, who developed the radar aim you can enjoy.

It’s been a great project, and we hope you have as much fun with it as we do!

Reuploading this creation is under no circumstances allowed
18 Comments
101  [author] 8 Mar @ 9:50am 
2 out of the 3 r= values from the block, make sure it doesn't lose mass, otherwise that means you did it incorrectly
FCW218 8 Mar @ 9:31am 
Nice. What it in the XML needs to be edited to make something invisible?
Goostavs  [author] 7 Mar @ 12:09pm 
Indeed :steamhappy:
But Hull 6 Mar @ 10:34pm 
very nice
Tigrrer  [author] 4 Mar @ 5:26am 
@FCW218, you can xml microcontroller to be invisible so you will see the node from it if you need
FCW218 3 Mar @ 3:02pm 
I see. So I found the block. 21 first layer above the machine gun and 8x3x1. Explains why the seat was merged to a pivot. So viewpoint is based on volume size of whole creation then. I thought so but never tested that (why the view port isn't something we, the creator, can edit is beyond me.). I been in SW awhile. Over 4K hours logged. Was actually one of the two original people who discovered how to edit build area. Or at least elaborate on it. Was a few years ago.

Another question below

I haven't dabbled into the supported modding since devs released that to us. Was it not possible to put an electric node on that invisible block without physics attached to it? This would make it so that block can be located and adjusted accordingly much easier.
Tigrrer  [author] 3 Mar @ 4:10am 
@FCW218, invisible block over the turret.
CakeHead G 3 Mar @ 1:58am 
@Kev Absolutely.
FCW218 2 Mar @ 6:03pm 
How did you get the viewpoint from the driver seat to move up higher upon spawning said vehicle? Did you edit the game file or the seat?
Grub (Democracy Officer) 2 Mar @ 1:49pm 
You can't convince me that this isn't a CS Badjur from just cause.