Stormworks: Build and Rescue

Stormworks: Build and Rescue

Type 16 MCV | Wheeled Tank Destroyer
18 Comments
101  [author] 8 Mar @ 9:50am 
2 out of the 3 r= values from the block, make sure it doesn't lose mass, otherwise that means you did it incorrectly
FCW218 8 Mar @ 9:31am 
Nice. What it in the XML needs to be edited to make something invisible?
Goostavs  [author] 7 Mar @ 12:09pm 
Indeed :steamhappy:
But Hull 6 Mar @ 10:34pm 
very nice
Tigrrer  [author] 4 Mar @ 5:26am 
@FCW218, you can xml microcontroller to be invisible so you will see the node from it if you need
FCW218 3 Mar @ 3:02pm 
I see. So I found the block. 21 first layer above the machine gun and 8x3x1. Explains why the seat was merged to a pivot. So viewpoint is based on volume size of whole creation then. I thought so but never tested that (why the view port isn't something we, the creator, can edit is beyond me.). I been in SW awhile. Over 4K hours logged. Was actually one of the two original people who discovered how to edit build area. Or at least elaborate on it. Was a few years ago.

Another question below

I haven't dabbled into the supported modding since devs released that to us. Was it not possible to put an electric node on that invisible block without physics attached to it? This would make it so that block can be located and adjusted accordingly much easier.
Tigrrer  [author] 3 Mar @ 4:10am 
@FCW218, invisible block over the turret.
CakeHead G 3 Mar @ 1:58am 
@Kev Absolutely.
FCW218 2 Mar @ 6:03pm 
How did you get the viewpoint from the driver seat to move up higher upon spawning said vehicle? Did you edit the game file or the seat?
Grub (Democracy Officer) 2 Mar @ 1:49pm 
You can't convince me that this isn't a CS Badjur from just cause.
FCW218 2 Mar @ 11:55am 
Why a velocity pivot for the turret and not one of the dedicated turret rings which also uses a velocity pivot for the rotation?
101  [author] 1 Mar @ 3:08pm 
sorry to hear about the radar aim issue we'll get it fixed ASAP :steamthumbsup:
about the turn signal, i will look into that issue now :steamthumbsup:
General TEF 1 Mar @ 2:36pm 
and also the blinker is not working, the right on does but as soon you turn on the right one it will not be turned off. left one is not responding. and cancelling does not work for left or right.
General TEF 1 Mar @ 2:32pm 
The Radar is going to need some fixing, it flicks to the left when it gets a lock and when it does so it breaks the lock and if you assist the radar with mouse aim and try to force lock it, it will not lock it instead is forcefully does a harsh left flick and breaks the lock
101  [author] 1 Mar @ 3:23am 
:steamhappy:
Toothless 1 Mar @ 3:17am 
love it good work
Goostavs  [author] 28 Feb @ 12:30pm 
Oh, it's alright. I got your point regardless, but it's good to hear you have other thoughts
MisDeveloped 28 Feb @ 11:12am 
Its the simple things that add up, I apologize for being so harsh in my first comment. It wasn't justified, as the build isn't even that bad. I have a few more concerns around the layout though I do understand everyone takes building differently. And tbh it is your build after all, glad you were able incorporate some of my concerns. Again sorry for being negative, rushed builds just aren't my style. If you want a detailed list of things to fix and techniques that you can use to improve the build, dm me on discord @misdeveloped.