Darkest Dungeon® II

Darkest Dungeon® II

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14 New Hero Paths!!
   
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File Size
Posted
Updated
1.906 MB
28 Feb @ 10:59am
7 May @ 12:59am
247 Change Notes ( view )

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14 New Hero Paths!!

Description
Known issues - When mastering a skill, it will give a choice to master a mastered skill into itself, if you do this will break your hero class id, causing your run to crash, just don't do this, lepers path has the ability to master a skill 16 times, to do so simply close the mastery tab to look at your heros, then open it again and master the skill again.

skills on wanderer will be able to master a mastered skill into a path skill, this also breaks your save, it is mostly a none issue if ignored.

Skills do not show there mastered version outside the mastery inn tab, this can be a bit confusing, but is not fixable.

New Hero Paths that you can use without issue

-leper
-maa
-hwm
-run
-occ

NEW PATHS
14 Hero Paths
& New Play styles


Wana support me
I do this as a hobby for free, i don't do commissions but I'm always available if u need help.
If you wana support me you can buy me a coffee, but no matter what i'm be working on my mods.
buymeacoffee.com/DarkestCat1d4


discord: starcat1d4

This Mod Is in a early access mode, which means bugs and the paths that are made are not finished, you can help by sharing feedback on paths that are currently made. And this feedback can be about anything you felt when using them

This mod should take like 3 or so months to finish
24 Comments
you are literally genious sir
DarkestCat1d4  [author] 5 Jun @ 10:27pm 
most paths are not set up, this mod is still in heavy development
headhunter_v 5 Jun @ 10:52am 
Hi!
It just doesn't work for me. When I choose a path, there is no description of skills, instead only blue words. No effects just bugs(( Why o I have such problem?
DarkestCat1d4  [author] 11 May @ 9:26pm 
should be fine, this mod doesn't override any of the games files
titu888 11 May @ 10:45am 
Hi

What if I use other rework mods? Like yours, Phillip’s and Cris Diaz’s?
DarkestCat1d4  [author] 7 May @ 12:59am 
abandon no longer refers to itself as a riposte skill, this use to have synergy with a +riposte damage effect
DarkestCat1d4  [author] 7 May @ 12:47am 
prisoner grape shot should be fixed

Magus stars now interacts with damage calculation, and deals bonus vs debuff damage correctly.
magus stars no longer deal 125, 150% dot as damage, instead dealing 60% to 90%, with debuffs dealing extra 2-4, 3-6 damage.
Magus binding shadow now gives 2 stealth on mastery.
Magus maladiction+ now has correct targets
BrntNugget 6 May @ 8:11pm 
Prisoner grapeshot doesn't properly give riposte on combo.
DarkestCat1d4  [author] 5 May @ 9:56pm 
its a bit intentional given that at later levels it gains burn chance vs combo. but i am keeping a eye on it as i do want the path to feel fair given the level of investment needed
alexiotron 5 May @ 4:42pm 
i'm not sure if this is intentional, but dreamer's chop doesn't ignore blind on combo'd targets. considering the long cooldown, it just makes it a bit more of a chore to use