Darkest Dungeon® II

Darkest Dungeon® II

14 New Hero Paths!!
24 Comments
you are literally genious sir
DarkestCat1d4  [author] 5 Jun @ 10:27pm 
most paths are not set up, this mod is still in heavy development
headhunter_v 5 Jun @ 10:52am 
Hi!
It just doesn't work for me. When I choose a path, there is no description of skills, instead only blue words. No effects just bugs(( Why o I have such problem?
DarkestCat1d4  [author] 11 May @ 9:26pm 
should be fine, this mod doesn't override any of the games files
titu888 11 May @ 10:45am 
Hi

What if I use other rework mods? Like yours, Phillip’s and Cris Diaz’s?
DarkestCat1d4  [author] 7 May @ 12:59am 
abandon no longer refers to itself as a riposte skill, this use to have synergy with a +riposte damage effect
DarkestCat1d4  [author] 7 May @ 12:47am 
prisoner grape shot should be fixed

Magus stars now interacts with damage calculation, and deals bonus vs debuff damage correctly.
magus stars no longer deal 125, 150% dot as damage, instead dealing 60% to 90%, with debuffs dealing extra 2-4, 3-6 damage.
Magus binding shadow now gives 2 stealth on mastery.
Magus maladiction+ now has correct targets
BrntNugget 6 May @ 8:11pm 
Prisoner grapeshot doesn't properly give riposte on combo.
DarkestCat1d4  [author] 5 May @ 9:56pm 
its a bit intentional given that at later levels it gains burn chance vs combo. but i am keeping a eye on it as i do want the path to feel fair given the level of investment needed
alexiotron 5 May @ 4:42pm 
i'm not sure if this is intentional, but dreamer's chop doesn't ignore blind on combo'd targets. considering the long cooldown, it just makes it a bit more of a chore to use
DarkestCat1d4  [author] 4 May @ 10:10pm 
this is a known bug, it has to do with the work around method, and it will only be fixed once true support is added to the darkside tool related to skill animations and existing vfx's.
it should be pure visual, but i have experienced a few situations where this can be game breaking.

Im thinking about putting a pause on this project as well, due to more recent bugs related to kingdoms, and i hope that this mod on launch has none of these issues, so for the mean time any feedback on the skills themselfs will be great, as that will be reflected in the final version
CardstockCaster1 3 May @ 7:38pm 
Experiencing a glitch, unsure if it is with all of them or just prisoner, where i can not consistently upgrade skills, all modified skills show as upgraded in the first inn, some inns have the units skills just. not show up in the mastery page at all.
DarkestCat1d4  [author] 1 May @ 11:15pm 
Changes (images will update soon)
- Stargazer -
Changes skills, now only searing strike, firefly, firestarter, backdraft, and dragon fly are change skills.
no more debuffs that boost fire starter damage, nor are there any buffs to fire starter, this is to make it less of a focus.
the path in general is more dance themed now.

- Magus -
Vuln hex no longer applies combo, it now has a chance to give unchecked power
Weaken curse no longer gives unchecked power

- Dreamer -
all levels of chop have been adjusted, chop no longer deals daze or stun at higher levels.
DarkestCat1d4  [author] 1 May @ 11:10pm 
@meerdus ty a ton, i love making the themes and flavor text
meerdus 1 May @ 3:56pm 
man i love all the names for these. really hits the immersion that makes darkest dungeon so cool.
DarkestCat1d4  [author] 1 May @ 7:25am 
thanks for your interest
CardstockCaster1 1 May @ 2:07am 
putting a comment to keep an eye
meerdus 30 Apr @ 10:10am 
Who are you working on next. Can't wait to see more
一击必杀:启用 24 Apr @ 5:03pm 
Looking forward to your masterpiece
DarkestCat1d4  [author] 24 Apr @ 11:16am 
duelist path has not been made, i do not have a chinese translation, but i plan to have a second mod translated to chinese
一击必杀:启用 24 Apr @ 6:00am 
I really like the style of Duelists, but unfortunately the gameplay within the game is too weak
一击必杀:启用 24 Apr @ 5:58am 
Does it support Chinese?
DarkestCat1d4  [author] 21 Apr @ 12:40pm 
known issue, if you try and unlock skills in kingdoms that are not in the starting kit you simply cannot, this issue is caused by the work around method, and hopefully i can just make it so all skills are unlocked on base kingdoms
DarkestCat1d4  [author] 19 Apr @ 11:42pm 
Some ideas i have that i would like some thoughts on
- occ burning stars being only burn/blight bomb
- maa haveing normal bolster
- nerf all chops a tiny bit across lv 6+
- have star gazer do some other thing outside fire starter