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It just doesn't work for me. When I choose a path, there is no description of skills, instead only blue words. No effects just bugs(( Why o I have such problem?
What if I use other rework mods? Like yours, Phillip’s and Cris Diaz’s?
Magus stars now interacts with damage calculation, and deals bonus vs debuff damage correctly.
magus stars no longer deal 125, 150% dot as damage, instead dealing 60% to 90%, with debuffs dealing extra 2-4, 3-6 damage.
Magus binding shadow now gives 2 stealth on mastery.
Magus maladiction+ now has correct targets
it should be pure visual, but i have experienced a few situations where this can be game breaking.
Im thinking about putting a pause on this project as well, due to more recent bugs related to kingdoms, and i hope that this mod on launch has none of these issues, so for the mean time any feedback on the skills themselfs will be great, as that will be reflected in the final version
- Stargazer -
Changes skills, now only searing strike, firefly, firestarter, backdraft, and dragon fly are change skills.
no more debuffs that boost fire starter damage, nor are there any buffs to fire starter, this is to make it less of a focus.
the path in general is more dance themed now.
- Magus -
Vuln hex no longer applies combo, it now has a chance to give unchecked power
Weaken curse no longer gives unchecked power
- Dreamer -
all levels of chop have been adjusted, chop no longer deals daze or stun at higher levels.
- occ burning stars being only burn/blight bomb
- maa haveing normal bolster
- nerf all chops a tiny bit across lv 6+
- have star gazer do some other thing outside fire starter