Arma 3
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Fallout The Cru
   
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Data Type: Mod
File Size
Posted
896.625 KB
28 Feb @ 6:47pm
1 Change Note ( view )

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Fallout The Cru

In 2 collections by 𝕋𝕌ℝ𝔽𝕐
Turfy's Mods
21 items
Turfy's Fallout Collection
19 items
Description

NOTE: This is a ALiVE faction mod. ALiVE is not needed to play this mod, but is required if you want to make changes to the loadout in virtual arsenal. see last pic above to find out how.
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THIS MOD REQUIRES THE MIRAGE ON THE HORIZON ASSETS MOD;
https://drive.google.com/drive/folders/18f0gGkONPcaraEos9_efzT5P_pasUvfl?usp=sharing
AND PROJECT PURITY;
https://drive.google.com/drive/folders/1cMvu0-fdbfwPF-RWrthzZ97LnDwWxSyB?usp=drive_link

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【 Mod Description 】
This mod aims to add The Cru, a small US Navy remnant faction for/ from the Oiler Settlement Fort T (Link Above). Over the many generations of hardship at sea and horrors awaiting them on the shores, the inhabitants of Fort T became highly isolationist, creating their own caste system, government, small society. While they are proficient in some things, there are many gaps in their general knowledge as most of it comes from what was passed down by the original crew & the few books brought back over the years. Unlike other factions of the wasteland they do not rely on advanced or makeshift weapons, huge army sizes, or strong fortifications. Instead, if a region becomes to dangerous or war breaks out, they tend to just pack up and leave, preferring not to get drawn into conflict without generous compensation. The inhabitants of Fort T can be split mainly into 3 sub factions; The Cru, the SELs, & the Civs.
RECOMMENDED / Assets seen in pics FALLOUT FORT T SETTLEMENT: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3436030198
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Cru:
Originally the Crew, over the years they have become the ad hoc military/ police force for the settlement. They are responsible for security & keeping the peace, as well as maintaining & running the ship. They are also act as a middleman in terms of trade between the ship & mainland settlements, ensuring the secrecy and safety of the ship and inhabitants. New recruits are are selected from promising Civs & trained to replace loss's. As the extent of their knowledge on how to maintain equipment is only what the original crew was able to pass down, they mainly rely on old pre-war uniforms & gear, mostly looted form old navy & coast guard depots along the coast at great risk.
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SELs:
Originally the SEALs, a pet project of the original captain after the great war, moddled on the navy's top tier unit of the same name. Going into the long winter he knew there would be many hardships and hard choices ahead and the crew then were just sailers, not the small military / law enforcement force it would become. So the captain took a small fireteam of his best fighters, gave them top priority on equipment, and full autonomy, answerable only to the captain. Their task is simple, if a threat to the ship or its inhabitants is discovered, they are to quietly eliminate it. Though in more recent years, they spend most of their days acting as personal guard to the captain.
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Civs:
Originally the Civilians, Not actually a sub faction that's included in this mod, as they are no different then normal wastelanders. The Civs is commonly what the other sub factions refer to the civil population of the ship as, and they are the beating heart of the ship allowing it to be self sufficient. They grow the food, desalinate & purify the water, produce good for trade, and were new recruits are drawn from. They are governed by a small council, independent from the Cru, that oversees all civil matters aboard the ship.
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Questions & Answers
Q: What is a alive faction mod?
A: It is a mod made using the ALiVE mod, all done ingame. It replaces the base units default loadout on spawn & initialization with the loadouts I have created, that is why you need the mod if you with to make changes. see last pic above to find out how.

Q: How do i adjust how many hits they take?
A: Its in the addon options, see 2nd last pic

Q: What maps were used for the pics?
A: Entropy
United Sahrani
Helvantis
[STOPPED] Chornobyl Zone
TLR STALKER
TODT
╔════════════════════════════《✧》════════════════════════════╗
THIS MOD REQUIRES THE MIRAGE ON THE HORIZON ASSETS MOD;
https://drive.google.com/drive/folders/18f0gGkONPcaraEos9_efzT5P_pasUvfl?usp=sharing
AND PROJECT PURITY;
https://drive.google.com/drive/folders/1cMvu0-fdbfwPF-RWrthzZ97LnDwWxSyB?usp=drive_link

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5 Comments
Enclavebaw64 25 Jun @ 10:22pm 
Yeah i figured it out and yes im aware its the mk2 service rifle
𝕋𝕌ℝ𝔽𝕐  [author] 24 Jun @ 1:23pm 
its called "service rifle" in fallout, but if your not seeing any units using it make sure you have all the required mods found in the requirements tab & the description above
Enclavebaw64 23 Jun @ 11:30pm 
where is that m16a2 i cant find it in the mod
kisstom503 6 Apr @ 10:18pm 
cool faction
noumenalism 1 Mar @ 10:49pm 
Great work Turfy!