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Unusacies' Battle Rods Re-Balanced
   
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
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1.873 MB
1 Mar @ 10:06am
7 Mar @ 12:15pm
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Unusacies' Battle Rods Re-Balanced

Description
The Battlerods Experience, but re-balanced to make the game fairer.

Includes many new features including:
- Total rework of the damage provided by rods: Most of them, when used normally and with tier-appropriate gear, produce about the same boss vanquishing times as their ranged and magic counterparts.
- Tension reworked: Damage is now done by applying tension to the rod, by reeling in an enemy. Balance out the reeling in and the relaxing of the wire to defeat bosses. By default, the old bobbing damage no longer occurrs on bosses.
- Tension applies a multiplier to Bob Speed or Damage (or both, not recommended) depending on config. Most rods go from 1x to 2x damage/speed, but some go further beyond!
- Tension goes from green, to yellow, purple and then red when maximum is reached. Reel in too much on red and the line breaks!
- Escalation was replaced with Over Tension, where after red tension, you can keep reeling for even more damage!
- The potions and reels that geve escalation now give Over Tension and max line tension.
- New items were added to change the tension applied in the rod, such as the Reel accessories, and the Tension Oil potion.
- New ammo screen for rods (optional), that allows you to take advantage of the true power of baits, discardables and (new) turrets.
- New ammo type, turrets, that allow for bobbers to spread new (existing) projectiles, besides whatever ones they do by default.
- Turrets, for most part, are crafted empty, and must be recharged at a Recharger, which takes the empty turret and produces a recharged version after a time. Most require items to recharge, that may or may not be consumed on the process.
- These Turrets were spread out in the progression, with the earliest made with iron, and the last ones with luminite. Some are more difficult to make than others, and one is even sold by the fish lady!
- Turrets drop the empty version on consumption, which you can then recharge for later use.
- Most Discardables can now be crafted from equivalent items, such as Grenades for Grenade Bobbers and Molotov Cocktails for Molotov Bobbers, but some still can only be purchased.
- Many new Miscelaneous items, such as the Worm Wings, Suspicious looking Fish Steak...
- Keys for changing Gears on the Reels and Swap between Sticky and Turret mode.
- Options in the server config for many things, including changing the balance of the rods for the old "balanced" Battlerods experience.

And Returning features:
- Battle Rods, Fishing rods that do damage when the bobber attaches to the enemy, by bobbing at a certain speed. They come in many tiers, from the starter Wooden Battlerod to the Post-Moonlord Fractalite Battlerod.
- A special Battle Rod made with all other rods, the Rod Containment Unit, that can insta-kill any non-boss enemies, at a cost...
- Some rods were changed in tier, such as the Fragment Rods, which became accessible before Moon Lord.
- Post-Moonlord rods should carry you through Calamity Post-MoonLord tier.
- Its unique Fishing Damage Class and its new fishing emblems (speed or damage)
- Many accessories that can be equipped in the accessory slots or, later on, left on the piggy bank or safe, through the equipping of the Fisherman's Kit and its variants.
- Lures that increase or decrease the amount of bobbers your fishing rods have, including other mod's rods.
- Hooks, wires and shafts that provide a variety of effects.
- Ammo such as the Powered baits, baits that cause debuffs on enemies they are attached to (or nearby with the Bait Dispersers), and the Discardable Bobbers, that do an effect on line break.
- Many new fished crates that contain a variety of useful content, such as souls and ectoplasm in the Soul Crate, or Fragments and Luminite (after Moon Lord defeated) in the Luminite crate
- And, lastly, the Cooler Boss that drops a station to craft baits, an exclusive (situational) Battle Rod, and that grows stronger with the stage of the game you are on:
- Try fighting it Post-Moon Lord for a real challenge.
Originally posted by tModLoader UnuBattleRodsR:
Developed By Unusacies, JPAN
Popular Discussions View All (5)
2
19 Mar @ 11:32am
Battlerods basic mechanics
JPAN_v2
2
20 May @ 1:46pm
PINNED: Changelog for the Release version
JPAN_v2
0
1 Mar @ 10:50am
PINNED: Github and Contributing
JPAN_v2
36 Comments
Target 29 Jul @ 11:28am 
The accessory that prevents you from killing criters and destroying envirnoment also stops boppers from sticking.
Target 27 Jul @ 2:31pm 
Why does a "Legendary" prefix on a Battlerod corrupt my save if its in my inventory during saving? I tested it multiple times it breaks only if the rod is in my inventory and is legendary.
Dr_Shadox 19 Jul @ 2:00pm 
@Tron Cat
most likely a mod conflict

on my side i can use the shield of cthulhu dash without any problems.
Dr_Shadox 19 Jul @ 4:31am 
Who drop Hearth of Millions please ?

can't find any info on internet and even recipe browser can't show me a monster (nor recipe) giving it
Dr_Shadox 17 Jul @ 5:07pm 
But yeah it was already an awesome mod before , and its even better now , i realy like the tension feature , also the tension damage only on boss as setting , its more fun to just hook on boss and doing nothing than avoid the boss IMO
Dr_Shadox 17 Jul @ 5:04pm 
Look like vanilla alternate bobbers (thing giving +10 fishing power) force the rod to send 1 bobber only
VantaRose44 17 Jul @ 3:01pm 
Dunno if it's intentional or not, but if the Guide to Environmental Preservation is in your inventory and set to active, the rods lose the ability to hook onto enemies until you set the GoEP to inactive or take it out of your inventory
Learned this after buying it from the Dryad so the rods would stop breaking plants and such while I'm fishing and fighting, as they have a damaging swing in front of them whenever they're cast (for some reason)
Other than that, super glad to play with an updated version of the mod, loved messing around with the og version years back
Dr_Shadox 13 Jul @ 10:22am 
nice to see the mod revisited , it's one of my favorite modded class
Angel_Enriq 29 Jun @ 5:22pm 
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Peace 18 Jun @ 3:41pm 
Not compatible with Remnant from The Ancients : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2965458336
The bobber ticks all the time and sometimes ennemies get launched in the air
The issue come probably from their end tho.