Total War: WARHAMMER III

Total War: WARHAMMER III

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Lustria Rises - Expanded Skills Compatibility.pack
   
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1 Mar @ 2:00pm
6 May @ 1:57pm
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Lustria Rises - Expanded Skills Compatibility.pack

Description
Rudimentary compatibility pack for Maffers' Expanded Hero Skill Trees and Lustria Rises. Main function is adding the Skink Priest skills to the additional lores from Lustria Rises.

I have not attempted to create new skills for the Kroxigor Elder, Chameleon Prowler, or Coatl Protector, but I have given each a selection of Maffers' skills that seem appropriate.
15 Comments
Boer Basher 3 Jun @ 3:42am 
Good work with this one, was about to make one myself before finding this. Only addition I'd suggest is fixing the Skink Oracle, because he doesn't have access to all the skills properly. Easy fix just bump them along in the columns.
Fenrir4life  [author] 6 May @ 1:45pm 
Lustria Rises update changed hero and lord skill entries, yes.
I thought I'd gotten all the lord skills out of this one. Lemme see what I can do.
DerJan 6 May @ 1:00pm 
Yep, mod seems broken currently. Any chance of getting an update?
Gilbereth 2 May @ 12:46pm 
I have a crash since the latest update from Lustria Rises, I'm wondering if this is due to my modlist or an issue arising from the latest patch / Lustria Rises update:

"The following mods cause a crash to the Database: Lustria - Expanded Compat.pack

The first invalid database record is obsidian_skill_lzd_adohi_tehga_unique_power_of_the_first_children1obsidian_effect_ability_enable_adohi_tehga_dispell_magic in table character_skill_level_to_effects_junctions_tables and pack file Lustria - Expanded Compat.pack"

I'm using Maffer's skill compilation rather than the Lizardmen-specific mod, but it's been working before and has not been updated recently in that period.
MVGkaiser 12 Apr @ 11:50pm 
Sure!

thanks!
Fenrir4life  [author] 12 Apr @ 7:42pm 
If all the asset names are the same (and they should be), you should be fine. Let me know, though!
MVGkaiser 12 Apr @ 10:56am 
Hi!

I have the Maffer's Skill Compilation, do I still need to subscribe to the Lizardmen specific Skill set? or no need?
Moodi! 12 Apr @ 1:13am 
ye i did try to put your mod above that one, but that just makes the entire thing crash sadly. thanks for your help either way mate ^^
Fenrir4life  [author] 11 Apr @ 4:11pm 
Gotcha.
Well, if there's no difference with vs without, try shifting load order?

If that doesn't work, to not string you along: I will update or revise this mod in order to keep it working with the two mods it's meant to bridge... but I don't have the time or expertise to make it play nice with an unrelated overhaul mod.
Moodi! 11 Apr @ 7:50am 
it's this one https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3272229259
I assume the mod overwrites your mod so your fixes don't take part. Basically you just start a new campaign, and after a few seconds of the loading bar, the game crashes. same thing that happens if I do not use your mod in the first place :)