Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Skill Trees Overhaul
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Tags: mod
File Size
Posted
Updated
6.427 MB
21 Jun, 2024 @ 7:22am
28 Mar @ 8:20am
95 Change Notes ( view )

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Expanded Skill Trees Overhaul

In 9 collections by ChopChop
The Dwarfs: Immortal Empires Expanded | IEE 6.0
253 items
The Empire: Immortal Empires Expanded | IEE 6.0
236 items
The Bretonnia: Immortal Empires Expanded | IEE 6.0
218 items
ChopChop's Workshop: All Released Mods
77 items
Expanded Skills
35 items
The Wood Elves - Immortal Empires Expanded | IEE 6.0
236 items
SFO Skills Modpack 5.1.3 | 21 Factions Update [3 left]
23 items
Core: Skills, Mounts & Traits | Immortal Empires Expanded
22 items
KISLEV
224 items
Description

This mod is moving whole skill lines from the base game and huge number of mods. Because of that - it is recommended to only new campaigns or to re-spec all characters before subscribing.

This mod does not edit any skills. It is pure vanilla or as intended by creators of supported mods. All changes are only visual and done to adjust to new CA skills restrictions from the update 5.0


The mod is an effect of many months of intense work on compatibility and mutual support between huge number of mods for Total War: Warhammer 3 created by many talented modders. Big shoutout and many thanks to everyone contributing to Steam Workshop by releasing mods, bringing them together with submods and creating wonderful collections for us all to enjoy. If you sub - I'd appreciate a thumbs up to help with getting out there with the mod, ChopChop.


  1. Global re-arrangement of the skills tabs in base game and listed mods and addons for compatibility between them. All melee lines are always on line 2, all magic on line 3.

  2. Containing all assets necessary for the project. Some mods may require this mod enabled along, but this mod does not require any of them - it's a one way requirement for full optionality & only by selected mods.




This Overhaul is working fully on it's own or with any number of supported mods, but the 6 mods above are essential to me and create the core skills pack. Additionally all skills mods listed below are also compatbile when using this mod:

MULTIFACTION
  • SFO Grimhammer III - currently 21 factions (except tk, chorf, beasmen)
  • Expanded Hero Skill Trees Compilation by Maffers
  • Singe's Lord Skills Compilation
  • Mount Expansion
  • Ruo's Bodyguards & Mounts All-In-One
  • The Ascension: Lords & Heroes
  • Army Skills For Mercenaries
  • Expanded Spells (All Legendary Lords and Heroes) SUBMOD
  • Champions Of Undeath: Conquest Of The Blood Dragons (VC + Empire)
  • Puny Battle Skills for all mods - 8 extra skills for all lords
  • Cataclysm Spells for Legendary Lords
  • Cataclysm for Ulrika Magdova
  • Better Racial Wards

BRETONNIA
  • Lily's Bretonnia Complete Overhaul
  • MDavid's Bretonnia - Lore of Light
  • MDavid's Bretonnia - The Lore of the Lady
  • MDavid's Bretonnia - Fay Enchantress add-on for Lore of the Lady

DWARFS
  • Venerable Thane Skills by Bastilean
  • Runes Of The Ancestor Gods - Skills
  • Versatile Engineers
  • Dwarf Lord & Thane Rune Golem

EMPIRE
  • Imperial Faith: BotEG by DarkSnowder
  • Faith of The Empire
  • Expanded Skills: Empire - Lords & Heroes
  • Mounts for Markus and His Hunters
  • Boris Todbringer (Updated: New hero unit: Ulric Priest)
  • Snek Empire Captain Mounts

KHORNE
  • Bloodspeaker Battle Prayers and Skill Tree to Khorne Cultist

LIZARDMEN
  • Cataclysm Spells for Slann

OGRE KINGDOMS
  • Bruiser Careers



To backup this Overhaul or any mod in case of updates that potentially can cause a loss of skill or crash - check out this guide with simple steps about mod user ABC and Mod Manager link:



Shoutout and special thanks to Johnny for the help with 5.0 problem of invisible skills. Special thanks to CA_William for bringing the solution and Da Modding Den[discord.gg] for mod support.


[streamelements.com][patreon.com][discord.gg]
376 Comments
Gilded Champ 11 Jul @ 12:58pm 
I do apologize if this was already asked or is because of my lazy load order, not sure which, but I use the admittedly very silly and very unbalanced Legendary Lords of Legendary Mastery mod. And it seems a few spell casters, notably with multiple lores, have a few trees that got jacked up. like 80% of the skill trees are okay, miracle considering all the other lord skill mods I have, but a few seemed to have a few skill trees disappeared or trimmed. for example Kairos and Teclis (poor teclis lost lore of high magic!). I am also aware just how wonky LLLM is, its barely still supported I think these days!
Arkenor 7 Jul @ 11:07am 
There's definitely something up with this mod and Mixu's Legendary Lords. I can't even get a campaign to start with them installed together.
Dusko 14 Jun @ 7:00am 
I'm having the same issue with the Chaos Lord of Khorne. It seems to come from Mixu's Legendary Lords. After disabling it the skill tree was fixed.
RANC0RX 12 Jun @ 6:41am 
Seems to be something with this mod breaking the red skill line for Chaos Lords of Khorne. Cannot level up to 'Rally' as it says need 6 points in the tree and more than sufficient has been applied. Using this with the Expanding skills compilation and other required mods for it but only this one when disabled appears to allow the red skill line progression. Also blocks the blue skill "Chaos spawn" which is unique to this mod.
All the other lords appear to work fine including the ascended lords but I was wanting to keep some un-ascended for the campaign I'm playing.
Djayohnoes 9 Jun @ 5:16am 
Hey ChopChop, love the mod! If you take recommendatrions, could you look at Green Iz Best? https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2962832752
It has some nice tweaks for the grreenskins, but unfortunately it's yellow line additions clash with your alterations.
freverdy 2 Jun @ 3:14pm 
hi, I'm not sure that I understand. Is this mod a compilation of the 6 mods (plus their dependent mods) or do I need all the mods and this one reorganizes everything?

Ihave some werid crashes when I reload a saved game with any faction, it crashes so essentially I cannot save and I have been trying for days to find which one is causing the problem
xan 24 May @ 8:11am 
m8 let us know if we can help in any way. would be amazing to see this mod work with zero issues by the time warhammer 3 approaches the end
Barak Yisrael 13 May @ 3:31pm 
this is a compilation of all 6 of ur core mods right?
[BRE] Humbert "Le Frog" 10 May @ 4:12am 
mod crashes the game
garum.swc 4 May @ 1:44am 
The weirdest bug on this page: The linked image to "Expanded Hero Skill Trees Compilation" does in fact take me to a Team Fortress mod. Probably an error in Steam, because it used to work.

steam://openurl/https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=317%E2%99%A5%E2%99%A5%E2%99%A5%E2%99%A5029