Kenshi
Not enough ratings
CATO + Reactive World Patch
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
101.294 KB
1 Mar @ 2:35pm
1 Change Note ( view )

Subscribe to download
CATO + Reactive World Patch

In 2 collections by crunk aint dead
Vanilla Remastered (for my WIFE)
218 items
CATO Patch Hub
8 items
Description
Small patch for City Architecture Total Overhaul and Reactive World which fixes the duplicated map icon glitch in Fishing Village (Outlands). Import required to function.

This glitch kept re-occuring in unpatched CATO due to Reactive World deleting and replacing the vanilla Town marker with it's own, and CATO was restoring this marker due to needing to be loaded last for compatibility with the rest of Reactive World.

-----Correct Load Order-----
Reactive World.mod
CATO V3.mod
CATO Reactive World.mod

-----To-Do-----
Fix walls in Admag when Berserkers take over (2 reports).

Fix duplicated walls in Shek Ruins when Berserkers take over (1 Report).
7 Comments
crunk aint dead  [author] 28 Jun @ 3:45pm 
@Zal these issues seem to happen without reactive world, but i haven't been able to recreate them
Zal 28 Jun @ 1:39pm 
@crunk aint dead - Was just about to ask about the same thing with the Shek Ruins. Glad to find out what the cause is. But no rush, fix when you can. We all appreciate the work on the mod :)
VillbliTårta 27 May @ 9:25am 
does this work with RW and Tweaks Patch for Living World?
Lil O' 18 May @ 11:57am 
That was a super speed response. It's all good! I haven't personally noticed anything else, but then again perhaps I'm not that observant, and I certainly have much of the map yet to explore!
crunk aint dead  [author] 18 May @ 11:55am 
@Lil O' I am aware of this glitch, just haven't had time to test it myself and fix. It might take some time as overrides can cause weird issues when updating the architecture of cities.
Lil O' 18 May @ 11:53am 
Hey Crunk! This compatibility doesn't account for changes made to 'Shek Ruins' upon the defeat of the Berserker. Walls and buildings are overlapping, and as a result the settlement is inaccessible without removing the walls with the F12 menu. :)
Exosais 10 Mar @ 5:14pm 
Whats going on with Admag?