Kenshi
CATO + Reactive World Patch
7 Comments
crunk aint dead  [author] 28 Jun @ 3:45pm 
@Zal these issues seem to happen without reactive world, but i haven't been able to recreate them
Zal 28 Jun @ 1:39pm 
@crunk aint dead - Was just about to ask about the same thing with the Shek Ruins. Glad to find out what the cause is. But no rush, fix when you can. We all appreciate the work on the mod :)
VillbliTårta 27 May @ 9:25am 
does this work with RW and Tweaks Patch for Living World?
Lil O' 18 May @ 11:57am 
That was a super speed response. It's all good! I haven't personally noticed anything else, but then again perhaps I'm not that observant, and I certainly have much of the map yet to explore!
crunk aint dead  [author] 18 May @ 11:55am 
@Lil O' I am aware of this glitch, just haven't had time to test it myself and fix. It might take some time as overrides can cause weird issues when updating the architecture of cities.
Lil O' 18 May @ 11:53am 
Hey Crunk! This compatibility doesn't account for changes made to 'Shek Ruins' upon the defeat of the Berserker. Walls and buildings are overlapping, and as a result the settlement is inaccessible without removing the walls with the F12 menu. :)
Exosais 10 Mar @ 5:14pm 
Whats going on with Admag?