RimWorld

RimWorld

46 ratings
VFE - Ancients: Dragon's Playable Micro Vaults
   
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Mod, 1.5
File Size
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440.042 KB
2 Mar @ 11:22am
9 Mar @ 7:12am
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VFE - Ancients: Dragon's Playable Micro Vaults

Description

Features
This mod consists of patches that add the vaults from VFE - Ancients: Dragon's Micro Vaults, as playable starting scenario vaults. If you want to have any of those as your starting vault, then you will need this mod.

How to use this
Just add to your modlist after VFEA - then start the sealed vault scenario as usual. Note that you can edit the scenario, and remove vaults you don't want.

Why did I make this?
The main purpose of the micro vaults, was to add more variety to the sealed vaults quests, but given that these micro vaults are limited in contents and size, it may not be in everyones' interest for them to be part of the starting scenario by default. The most convenient solution I could come up with, was to make this an opt-in functionality. I know that you could just remove the micro vaults from the scenario through editing, but this would require you to stay informed on future vault additions and such, so this just felt "safer". By separating these lightweight patches, it just makes it easier to exclude/include the vaults into the scenario.

How can I support your work?
If you enjoy the content I put out, consider supporting me, it would be greatly appreciated!

[ko-fi.com]
12 Comments
Head 10 May @ 8:22am 
Thanks for making this mod. Each vault is fun to play in
DragonKing  [author] 3 May @ 8:05am 
@oniking3 - edit scenario, and where you see the entry for the structure spawn in, you can remove vaults you don't want, and then play that edited scenario. You can also save the edit for future playthroughs.
oniking3 3 May @ 3:24am 
@Hrdchrgr how you removed maps you didnt want?
DragonKing  [author] 11 Mar @ 4:42am 
@Hrdchrgr - sounds correct. Simply adding a structure, is not the same as the one in the vault scenario afaik.
Hrdchrgr 10 Mar @ 6:13pm 
@DragonKing - when editing the scenario, instead of just clicking the REMOVE to delete all the maps I didn't want and only leave the map I DO want, i would delete the whole line, "Add custom structure to the starting map" then add it back only with the map i wanted. This resulted in no pawns spawning in the game. Then i tried leaving the scenario as-is and just kept clicking REMOVE to remove the maps i didn't want. This worked and gave me the map i wanted and my pawns did spawn. Thanks
DragonKing  [author] 9 Mar @ 9:48am 
@Hrdchrgr - I did just address the About file having an incorrect reference to the required mods, so that might be why you were having issues.
Hrdchrgr 9 Mar @ 9:46am 
never-mind, i think i got it. ty
Hrdchrgr 9 Mar @ 9:28am 
also added it to the bottom of my list.
Hrdchrgr 9 Mar @ 9:27am 
Dunno if anybody else is having an issue but when using these vaults in my scenario, my pawns do not spawn in the world. I have a ton of other mods so it could be one of them but just checking. Vault loads after i select t in the scenario just no pawns.
DragonKing  [author] 3 Mar @ 3:09pm 
@Ciurrus - yes