RimWorld

RimWorld

VFE - Ancients: Dragon's Playable Micro Vaults
12 Comments
Head 10 May @ 8:22am 
Thanks for making this mod. Each vault is fun to play in
DragonKing  [author] 3 May @ 8:05am 
@oniking3 - edit scenario, and where you see the entry for the structure spawn in, you can remove vaults you don't want, and then play that edited scenario. You can also save the edit for future playthroughs.
oniking3 3 May @ 3:24am 
@Hrdchrgr how you removed maps you didnt want?
DragonKing  [author] 11 Mar @ 4:42am 
@Hrdchrgr - sounds correct. Simply adding a structure, is not the same as the one in the vault scenario afaik.
Hrdchrgr 10 Mar @ 6:13pm 
@DragonKing - when editing the scenario, instead of just clicking the REMOVE to delete all the maps I didn't want and only leave the map I DO want, i would delete the whole line, "Add custom structure to the starting map" then add it back only with the map i wanted. This resulted in no pawns spawning in the game. Then i tried leaving the scenario as-is and just kept clicking REMOVE to remove the maps i didn't want. This worked and gave me the map i wanted and my pawns did spawn. Thanks
DragonKing  [author] 9 Mar @ 9:48am 
@Hrdchrgr - I did just address the About file having an incorrect reference to the required mods, so that might be why you were having issues.
Hrdchrgr 9 Mar @ 9:46am 
never-mind, i think i got it. ty
Hrdchrgr 9 Mar @ 9:28am 
also added it to the bottom of my list.
Hrdchrgr 9 Mar @ 9:27am 
Dunno if anybody else is having an issue but when using these vaults in my scenario, my pawns do not spawn in the world. I have a ton of other mods so it could be one of them but just checking. Vault loads after i select t in the scenario just no pawns.
DragonKing  [author] 3 Mar @ 3:09pm 
@Ciurrus - yes
Ciurrus 3 Mar @ 3:01pm 
Do your vaults appear in the appropriate quest popups as well?
Denstroyer 3 Mar @ 8:00am 
Excellent, tnx