Door Kickers 2

Door Kickers 2

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Project ARES Rake5000 Edits
   
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Content Type: Playable Units, Equipment
File Size
Posted
Updated
2.677 MB
2 Mar @ 2:42pm
2 Mar @ 2:55pm
3 Change Notes ( view )

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Project ARES Rake5000 Edits

Description
Project ARES Rake5000 Edition

A personal tweak to the amazing Project ARES, adding individual unit upgrades, equipment changes, and quality-of-life improvements to my absolute favorite playable unit mod featured in most of my YouTube videos.

LOAD ORDER (enable in-game in this order):
1: In-game Camo Selector
2: Project ARES
3: Project ARES Rake5000 Edition

REQUIRES PROJECT ARES AND IN-GAME CAMO SELECTOR

=====================
Changes + Adjustments
=====================

== Unit Upgrades ==
- Delta Force now has individual unit upgrades (like vanilla Rangers) unlocked that cost Battle Honors.

== Mobility Adjustments ==
- All helmets now have the same mobility as Airframes, allowing visual distinction without forcing Airframes use to avoid mobility penalties.

== Equipment + Gear ==

- **Healing Items**
- First Aid Kit available to Assaulters (extra gear panel, alternative to glowsticks).
- First Aid Kit heals 50 HP instead of 35, often allowing recovery from yellow to green after a single hit.
- Medical Bag heals 100 HP instead of 50, allowing full recovery from critical (red) wounds.
- Fixed a bug where First Aid Kits often wouldn't heal. Also increased radius for easier use.

- **Weapons**
- HK417 available to all Operators.
- Ultimax-100 LMG and MK48 MOD 1 LMG available to Assaulters and Enablers 3 + 4.

- **Optics**
- Operators now have access to the Holosight XPS3, like Enablers, instead of just the XPS2/551.
- Aimpoint T2 Red Dot available to Operators on the 416 Custom, like Enablers.

- **Breachers’ Gear**
- 3x slaps available.
- 2x and 3x torches available.
- Power Saw available to Breachers.

== 9 Bang Adjustments ==
- No longer causes friendly fire, allowing operators to move in as it detonates - just like in real life.
- No fire effect.
- Reduced sound effect loudness, but noise range remains unchanged.

== Cosmetic + Visual Tweaks ==
- All clothing cosmetics unlocked.
- New black Airframe design for Team Leader.
- Some helmet designs swapped (e.g., MICH Gunfighter for Breachers + Assaulters).
- Ballcaps swapped for Operator 1 and 6.

=======================
Possible Future Updates
=======================
- Additional portraits.
38 Comments
greenpaulo 18 Jul @ 2:15am 
Thanks!
Rake5000  [author] 15 Jul @ 1:43am 
Delta Force is well balanced against vanilla enemies even with the upgrades. My favorite enemy mod in early access was Nowherehaki Ground Forces. I haven't used it since release, but I know the author has been constantly updating it. Give it a try!
greenpaulo 12 Jul @ 4:18pm 
Hi, in the last comment you mention "stronger enemy mods". Could you recommend the ones you use to balance against the units from the Ares mod, and your upgraded Delta Force. Thanks :)
Rake5000  [author] 7 Jun @ 2:38am 
That's intentional. 75th Rangers and Green Berets feel super strong even without the upgrades, more balanced vs stronger enemy mods. Delta Force feels more balanced vs vanilla enemies, and felt way weaker than upgraded vanilla rangers.
Gabriel4585 5 Jun @ 3:10pm 
Thanks for the mod! One thing I noticed is that the individual unit upgrades work for the SFOD-D unit but not the other two. It doesn't allow for battle honors. I am not sure if that is intentional or a bug.
Rake5000  [author] 20 Apr @ 2:30am 
1: look at the XML files of the mod, it's quite easy to figure out how the medkits are bound to the troops. I don't know it from the top of my head and I'm not near the PC to look it up.
2: no, I play them less and haven't noticed anything missing. And I wouldn't add unit upgrades to them because they already feel very strong compared to vanilla units, while Delta felt a bit weaker without them.
AAO_Optik 20 Apr @ 1:29am 
Love the tweaks. I can't believe I've been playing without this mod. I have two questions:

1.) How could I make it to where every member has an IFAK, like they do IRL?
2.) Do you plan on extending your tweaks to the other teams like CTAC or ODA?
Rake5000  [author] 22 Mar @ 4:10pm 
@If Bread Was Real If you think I'm gonna sit down and finally release my Go Quiet! mods on the Workshop just because you ask for it in a comment... you're actually spot on. Here you go mate:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3450021947
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3450028157
If Bread Was Real 22 Mar @ 10:53am 
Could you please reduce the amount of talking the operators do? i know you have done a go quiet in the past.
Rake5000  [author] 18 Mar @ 4:30pm 
No idea mate, but it's working for me and everyone else, so it sounds like a problem on your end. ¯\_(ツ)_/¯ And I'm not planning to add a doctrine tree, that's a thing the actual mod devs are working on.