Timberborn

Timberborn

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Configurable Irrigation [U7 ✅]
   
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3 Mar @ 6:21pm
2 Jun @ 3:54pm
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Configurable Irrigation [U7 ✅]

In 1 collection by Luke ✞ Jesus Saves ✞
U7 Compatible Mods (My mods only)
75 items
Description
Soneone said the only mod that nobody made was for irrigation system so I make this one :D You decide how your game's water behaves!

By default, this mod increases the irrigation spread to 24 (from 16) and reduces the cost of going up to 3 (from 6). You can further configure it in the Mod Settings: from the Main Menu -> Mods -> Settings button next to the mod name.

For Soil Irrigation (Moisture)

- Minimum Water Contamination: The minimum water contamination % where water stops giving full irrigation. Game default: 0.01, meaning if your water is 1% contaminated or below, it will give full irrigation.
- Maximum Water Contamination: The maximum water contamination % where water stops irrigating. Game default: 0.53, meaning if your water is 53% contaminated or above, it will not irrigate.
- Vertical Spread Cost: The cost multiplier for upward spread. Game default: 6, meaning it generally costs 6 times more to spread water up 1 tile.
- Max Spread: The maximum spread distance in blocks. Game default: 16, meaning a saturated 3x3 blocks will irrigate up to 16 blocks away.",

For Soil Contamination

- Minimum Water for Soil Contamination: The minimum water contamination % where water starts contaminate soil. Game default: 0.5, meaning if your water is 50% contaminated or above, it will start contaminating soil.
- Contamination Max Spread: The maximum spread distance in blocks for contaminated water. Game default: 7, meaning contaminated water will contaminate blocks up to 7 blocks away.
- Contamination Vertical Spread Cost: The cost multiplier for upward spread of contamination. Game default: 5, meaning it generally costs 5 times more to spread contamination up.

Feel free to suggest anything I may be missing. And shamelessly promoting my other mod Super Cursor used to get info on how far irrigation and contamination can reach!

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Mod source code and donation: https://github.com/datvm/TimberbornMods

v7.0.1: Should work with June 2nd update.
Popular Discussions View All (1)
4
2 Jun @ 10:46pm
Undefined target method
AcidStrike
8 Comments
Dark Lord 2 Jun @ 3:58pm 
Thank you
Luke ✞ Jesus Saves ✞  [author] 2 Jun @ 3:55pm 
v7.0.1: Should work with June 2nd update.
Dark Lord 2 Jun @ 2:52pm 
Mod is no longer working as of today.
Luke ✞ Jesus Saves ✞  [author] 28 May @ 7:14am 
Sorry we have no idea as well. Could be as long as the dev wants. Hard to keep it up-to-date with EXP because right now the stable is also U7 so I am waiting until it's live to fix mods that crash as well.
nevago.schwarz 27 May @ 1:43pm 
When is an update coming? Sadly in Exp Branch this MOD isnt working and causing my game to crach.
Luke ✞ Jesus Saves ✞  [author] 20 Apr @ 9:36pm 
Most likely you are playing in U6? This mod is U7 only (currently in the Exp branch)
CeruleanTheOranda 19 Apr @ 7:01pm 
I love this mod so much, thank you!
oh no no no 6 Mar @ 1:32pm 
bwahahahahaahahahaha! TY!!