Barotrauma

Barotrauma

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Neurotrauma
   
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File Size
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4.637 MB
5 Mar @ 2:21pm
15 Jun @ 9:32am
19 Change Notes ( view )

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Neurotrauma

Description
BLEEDING EDGE VERSION (dev/release branch of repository)

Replace regular Neurotrauma with this version in your mod list. All mod orders from origin branch apply to this mod

This version is about testing unreleased changes (hopefully)without any issues on user's end.

Differences from stable version:
Less performance drops when docked at a human populated outpost, ignores anything about afflictions on outpost dwellers until they are medically treated or attacked
35 Comments
Bobingabout 27 Jul @ 7:46am 
I really hope you're planning to revert the changes to make medical equipment not craftable.

I'm playing with a mod set that includes overhaul mods that means Medical Vendors are fairly rare (Only at medical stations), which means if we can't craft medical tools, they're basically unobtainable.
guns  [author] 7 Jul @ 4:40am 
This will remain out of date due to a code rework that happens later
yep, this mod removes organ procurement scalpels for some reason
does this mod remove organ scalpels? because i cant buy or spawn them
guns  [author] 17 Jun @ 2:46pm 
@Adolf Rizzler yes
including nt addons*
can you replace neurotrauma with this mid campaign?
guns  [author] 15 Jun @ 9:42am 
Changed the description to "Bleeding edge version" since thats more appropriate to characteristic of the mod
guns  [author] 15 Jun @ 9:37am 
Pushed all additions and changes from WIP A1.13.0 version to the DEV version, fixed the startup error, change in mod size is expected, read WIP changelog in discord for details
Tempestin 23 Apr @ 9:31am 
Aaa. I'm sorry for my stupidity. Indeed, everything works. Apparently, impossible hide afflictions when scanning the entire body. Unfortunately.