Barotrauma

Barotrauma

Neurotrauma
35 Comments
Bobingabout 27 Jul @ 7:46am 
I really hope you're planning to revert the changes to make medical equipment not craftable.

I'm playing with a mod set that includes overhaul mods that means Medical Vendors are fairly rare (Only at medical stations), which means if we can't craft medical tools, they're basically unobtainable.
guns  [author] 7 Jul @ 4:40am 
This will remain out of date due to a code rework that happens later
yep, this mod removes organ procurement scalpels for some reason
does this mod remove organ scalpels? because i cant buy or spawn them
guns  [author] 17 Jun @ 2:46pm 
@Adolf Rizzler yes
including nt addons*
can you replace neurotrauma with this mid campaign?
guns  [author] 15 Jun @ 9:42am 
Changed the description to "Bleeding edge version" since thats more appropriate to characteristic of the mod
guns  [author] 15 Jun @ 9:37am 
Pushed all additions and changes from WIP A1.13.0 version to the DEV version, fixed the startup error, change in mod size is expected, read WIP changelog in discord for details
Tempestin 23 Apr @ 9:31am 
Aaa. I'm sorry for my stupidity. Indeed, everything works. Apparently, impossible hide afflictions when scanning the entire body. Unfortunately.
guns  [author] 23 Apr @ 5:51am 
@Tempestin “Ignored afflictions” setting is for Health scanner readout message. It ignores afflictions that would otherwise be printed by the scan
Tempestin 22 Apr @ 11:18am 
"Ignored afflictions" section in the in-game neurotrauma settings menu working? I've tried both the experimental version and the main one.
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Секция "Ignored afflictions" во внутриигровом меню нейротравмы работает? Я пробовал в экспериментальной версии и в основной, в обоих не получилось. Я использовал идентификатор «coma» из файлов мода - не сработало. Кома все равно отображается на сканере. Я просто хотел бы так спрятать лишении afflictions из другого мода.
drillsardela 10 Apr @ 2:00pm 
I've noticed when i have this mod active, the sub editor freezes for about 5-10 seconds and then crashes.
guns  [author] 10 Apr @ 11:57am 
@JimJohnson Less initial stress on server when docked at an outpost, ignores anything about afflictions on dwellers until they are medically treated or attacked

TLDR: If your server struggles just on outposts, this mod increases performance (and I’ve had it increased on my singleplayer game)
JimJohnson 10 Apr @ 9:15am 
how much better is this for optimization?
Tempestin 9 Apr @ 5:36pm 
I wanted to add some affliction to the ignored ones. Using the in-game neurotrauma menu. As a simple example, I took a coma. I used the words "coma, Coma, Кома" I took the word "coma" from the mod file "Afflictions". Nothing worked. Am I doing something wrong? Or this feature is no longer working? https://disk.yandex.ru/i/ANuEWvPcb0xSPw
guns  [author] 24 Mar @ 10:35am 
@Tempestin Ok should be fixed now
Tempestin 24 Mar @ 9:49am 
no,thank YOU. And the head burns? Everything is the same there so far. A small burn leads to blinding with the mod NT Eyes.
guns  [author] 24 Mar @ 9:28am 
@Tempestin Thanks I fixed it
guns  [author] 24 Mar @ 7:13am 
ok
Tempestin 24 Mar @ 1:23am 
Even a small bruise lead to fractures and dislocations. A fall from the second floor leads to amputation. Even a small burn to the head, combined with the mod NT Eyes, leads to blindness. The bite of even a small piranha has a high chance of traumatic amputation.
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Даже небольшой ушиб ведет к переломам и вывихам. Падение со второго этажа ведет к ампутации. Даже небольшой ожог головы, в сочетании с модом NT Eyes, ведет к ослеплению. Укус даже маленькой пираньи имеет высокий шанс травматический ампутации.
нарколепсия 23 Mar @ 8:50am 
@guns, привет, я заметил что ты общаешься на русском, так что я продолжу на нем.
Вот скрин [imgur.com] как это выглядит, также вот мой список модов [imgur.com] (все моды последних версий). Конфиг нейротравмы я сбрасывал при смене мода. Проблема происходит только с этим модом.
guns  [author] 23 Mar @ 1:55am 
Added a different approach to updates and hopefully not made any more issues
guns  [author] 23 Mar @ 1:53am 
@alexo Hello, I couldn’t replicate the problem on my computer
нарколепсия 20 Mar @ 6:14pm 
A bot with two traumatically amputated legs is comfortably walking around
guns  [author] 19 Mar @ 11:57am 
Attempted to reverse performance drawbacks by downgrading the version to march 13, 2025
guns  [author] 8 Mar @ 8:46pm 
@rqweytreeqwqqq :2018salienpsychic:
no serenity 8 Mar @ 3:22pm 
thanks for the work done)
guns  [author] 8 Mar @ 10:08am 
Added ignoring updates for escort and rescue targets
guns  [author] 8 Mar @ 12:58am 
Finally fixed issues with this optimization pls test :steamhappy:
guns  [author] 7 Mar @ 3:42pm 
My machine has i5 9400f processor
guns  [author] 7 Mar @ 3:11pm 
Tested on a DE city outpost with 35 spawned NPC, looked at stats for ~5 minutes:
origin version - 30 fps
experimental - 90 fps
vanilla - 160 fps
guns  [author] 7 Mar @ 3:11pm 
Improved existing code and minor code refactor to human updates (now we don't access Character.CharacterList nearly as much as before)
guns  [author] 7 Mar @ 12:19pm 
20% average ms, 50% peak ms performance gain with showperf on DE city outpost
I'll do some more code and test again
guns  [author] 5 Mar @ 2:28pm 
Added optimization code to world human NPC updates: world NPC updates are ignored unless they take damage, which removes them from ignoring