安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
关于改变朝向的问题,可以修改以下这个来简单解决:
It just so happens that I've looked into some implementations of similar features (I'm currently trying to develop my own mod as well!). Regarding the problem of changing the orientation, you can modify the following to solve it simply:
(spear).changeDirCounter = 0;
或许你可以尝试修改spear的状态(例如: spear.mode = Weapon.Mode.Carried)这样应该会阻止拾荒者进行拾取判定。
Perhaps you can try changing the state of the spear (e.g. spear.mode = Weapon.Mode.Carried) which should prevent the scavenger from picking up the detection.
but cool
Would be nice if we can mouse aim.
https://youtu.be/nYw4Mb1w7qU
I found it really fun to play with, it is definitely on the strong side, but I don't feel that matters much!
Would be cool to see this become a modded slugcat at some point, it could maybe be called "The Magician" even! :P
Anyway, feel free to include the video in the workshop page if you feel like it!