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关于改变朝向的问题,可以修改以下这个来简单解决:
It just so happens that I've looked into some implementations of similar features (I'm currently trying to develop my own mod as well!). Regarding the problem of changing the orientation, you can modify the following to solve it simply:
(spear).changeDirCounter = 0;
或许你可以尝试修改spear的状态(例如: spear.mode = Weapon.Mode.Carried)这样应该会阻止拾荒者进行拾取判定。
Perhaps you can try changing the state of the spear (e.g. spear.mode = Weapon.Mode.Carried) which should prevent the scavenger from picking up the detection.
but cool
Would be nice if we can mouse aim.
https://youtu.be/nYw4Mb1w7qU
I found it really fun to play with, it is definitely on the strong side, but I don't feel that matters much!
Would be cool to see this become a modded slugcat at some point, it could maybe be called "The Magician" even! :P
Anyway, feel free to include the video in the workshop page if you feel like it!
1. Make them stop attacking overseers - not cool when you lose all your arsenal and then bunch of angry scavs appears
2. Attack cooldown? It's funny when 100500 spears launch at a single scavenger at one moment, but then bringing them back to the ammo is annoying
3. Scavs can grab spears from the circle and kill you!!! Annoying.
4. Maybe even make magic spears non-interactible objects while they're in circle? They interact with water in a weird way, and you can accidentally grab them when you have too many, or doing Artificer jumps. Also, they wierdly interact with water
6. And make them destroy killed creatures? because if you encounter large group of scavs in tight tunnel, the first one or two will be killed and then work like a shield for the rest of them, while yours spears keep attacking until you run out
Okay, I think it was all i wanted to say... Would be cool to have some custom graphics too, but that's for you to decide if you want it or not