RimWorld

RimWorld

323 ratings
Drag-Sorting
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Mod, 1.5, 1.6
File Size
Posted
Updated
8.254 MB
6 Mar @ 6:42pm
11 Jul @ 3:52am
9 Change Notes ( view )

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Drag-Sorting

In 2 collections by ferny
The Progression Modpack | Ferny (1.5)
914 items
The Progression Modpack | Ferny (1.6)
404 items
Description
What does this do?
Watch the demonstration video, it gives a good look. This is a mod that allows you to quickly organize your game through dragging with right-click. This is meant to be a vanilla feeling mod, so players don't have to go digging in mod configs or anything to make use of it. I've chosen to replicate the vanilla style of moving colonists on the top bar (right click) and apply that logic to UI elements.

Current functions
- Organize your architect buildings! Drag them around, make it yours.
- Organize buildings between categories! Move them to the categories you deem fit!
- Organize your architect categories! Bunch together stuff, however you want.
- Organize your colonist/pawn abilities! Drag around any pawn gizmo wherever you want, make a easy to use loadout.
- Organize thing gizmos! Click on a building, and you can organize its functions.
- Reset the sorting in the mod options menu

Potential future functions
- Sorting main buttons (bottom of the screen)

FAQ
- If I empty out a category, does it go away?/Can I make my own categories? | No, maybe try using this mod alongside Drag-Sorting.
- So when I reorganize my colonist abilities will they stay like that? | Yeah! They save to the colonist themselves, each of them individually.
- How do I reset my sort order? | Mod options.
- Can you add hiding of things? | Nah. Use "I Ain't Building That"

Comaptibility
- Works great on a nearly 900 modlist
- Works with my category mods (or mods that add any categories)
- Compatible with Architect Icons
- Compatible with Colored Categories
- Incompatible wtih Tab-Sorting, though this mod replaces most of its functionality anyway.
- Comaptible with I Aint Building That
- Breaks the mint wheel, working on it
- Some thing gizmos from some mods don't like to be moved, i'm fine with it.
- I've seen reports of it not working with Scrollable Gizmos, wouldn't surprise me.
- Probably more incompatibilities i'm not aware of. This mod essentially replaces the Architect menu, so any unpatched architect menu mods might mess things up.

Pending Issues
- None

Credits
Taranchuk - C# wizard



[discord.gg]
Popular Discussions View All (1)
0
30 May @ 12:03am
does anyone know a fix for items not wanting to move?
Billo J Dahka
147 Comments
Flamangos 51 minutes ago 
Each day I say a prayer for this mod to include bottom bar menu buttons. In this dark world in which we live, my prayers are whispered into the unanswering void. Does Ferny hide offline in fear of what he has created?
看家的鹅 11 Jul @ 12:29pm 
cool!:steamhappy:
ferny  [author] 11 Jul @ 3:52am 
v9 - added mod icon
moo 9 Jul @ 11:43am 
Maybe I did a dumb in the modlist, but I dunno =)
moo 9 Jul @ 11:41am 
I am
ferny  [author] 9 Jul @ 11:40am 
@moo Yikes, I haven't seen this reported before. Are you using your mod collection listed on Steam?
moo 9 Jul @ 11:36am 
Hi @ferny

I'm getting incredible FPS drop with the build menu open, on a dev-test map. FPS drops from well over 300 FPS with everything closed, to say, sub 90 with the furniture build menu open.

When this happens, PerformanceAnalyzer reports DragSorting.GizmoGridDrawer_DrawGizmoPatch:Prefix as pulling for example ~7ms / frame - it's tied to the number of buildables so flipping on God Mode aggravates the damage to FPS - in my case with the furniture build menu open it is as bad as 20 ms/frame

Images to assist:
https://ibb.co/MDyKCFMv
https://ibb.co/mCdtRv38
https://ibb.co/WWcxTb6V
https://ibb.co/Fbkpqc1x
https://ibb.co/F4jK1nKX
Tal-Knight2 20 Jun @ 4:35am 
There seems to be a soft incompatibility with this mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3343888138
Every time you use a new building from a building group than the one you used last, the position of the icons resets to default.
ferny  [author] 17 Jun @ 4:47pm 
@timbersaw You're probably using the mod Category Manager, that's a bug on that mod's part
timbersaw 17 Jun @ 2:47pm 
@Bones what was it? I'm having the same issue.