Darkest Dungeon®

Darkest Dungeon®

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Tomb Prospector -Class Mod Redux-
   
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17.860 MB
7 Mar @ 4:15am
13 Jun @ 6:30pm
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Tomb Prospector -Class Mod Redux-

Description

This is a reimagining of the original mod by Rampart1028, thus, the original mod is required for this to function properly.

(Load this above the original Tomb Prospector)

I have tried to reach out to them however to no avail. Thus, this redux will be removed at the request of Rampart if they so desired.


"Humans are everywhere; Humanity, not so much."

The Redux of the Tomb Prospector! Now with a bunch of new stuff! Skills, barks, trinkets! And more!

Dispatched by the Healing Church to investigate the sudden appearance of another Eldritch ruin, the Tomb Prospector seeks to reclaim whatever secrets of the Great Ones it may hold. This bloodsoaked prospector have judged you worthy to aid his purpose.

The Tomb Prospector is a frontline stress healer and supporter. This Redux has made major changes to not only his skills, but also his stats: to rebalance him from the original vision.

















Crit effect: Heal 5 HP
The Tomb Prospector is Religious
District: Altar of Light
No Town Events
The Tomb Prospector's name is 'Olek Vaughan' and his code id is 'tomb_prospector'


Rampart1028: The original mod creator
ShallowIris: Animations, sounds, boundless patience for my chicanery
SoggyPizza: New skill sprites, fx
Gathin/IAmInDistress: Trinket art
V.IX Raven: New skill icons
Shelby, BulletBombat: Extensive testing and balance feedback
슬픔: Korean Translation
Aprendizzk: Partial Portuguese Translation
V.II Snail, Cood Alume, Sorting Helmet: Testing and feedback
FromSoftware: Bloodborne (Where's the PC port Sony?! It's free money!!!)



Originally posted by Anonynous Tester B:
Q: Didn't you say you weren't going to make a TP redux because he lacks a gun? What changed?
A: Big sword. And also I wanted to round out Rampart1028's catalogue, they made terrific artwork for 3 heroes, and it'd be a shame if they're forgotten in the sands of time.
Originally posted by Content Creator S:
Q: How does the Visceral damage received debuff work?
A: It applies to ALL Bloodborne heroes (to my knowledge) who has the Visceral Attack skill; so your Powderkegs, Sawhunters, Cainknights, and Choir Hunters (and more?), will deal +300% Visceral dmg on the debuffed enemy... Some of them requires stuns to even land the Visceral... oh well, good luck to you lol :P.
Originally posted by Self-aware Modder C:
Q: You do know that FAQ stands for frequently asked questions and not whatever unhinged things you want to ask yourself right?
A:That's all for questions, see you readers next mod!


"The Tomb Prospector" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
40 Comments
Sir Fartzalot 5 Jul @ 4:06pm 
Love this rework so much, its probably my most played class now.
I've made a visual tweak mod for it that fixes the walk animation and beefs up the core sprites a bit. Requires this mod of course. (Hope thats okay Fermint! I'll delete it if not)
Check it out here
Fermint  [author] 28 Jun @ 9:49pm 
@Jurist It’s an enemy from the mod Bristle and Bones
Jurist 28 Jun @ 1:51pm 
who is this pig miniboss looking enemy at image 5?
flanadormg 20 Jun @ 9:39am 
vlw
Мышка-Сосиска 14 Jun @ 1:15am 
Pretty interesting decision to make trasnforming character with limited choise of skills
無情劍客多情劍 1 Jun @ 10:29pm 
帥呆了
argento 10 May @ 10:40am 
@Fermint Kinda wack how no one noticed after so long though. At any rate, thanks for the response.
Fermint  [author] 10 May @ 9:39am 
@argento That's just how he was animated to walk from the original mod :conwayshrug:
argento 9 May @ 5:20am 
Don't know if anyone else's seen it, but when the T.P. is walking around, his legs get kind of messed up. It's probably one of them skeleton issues, but I dunno how to fix it. Just thought I'd let the mod author know.
I also don't know if this is an issue in the original mod itself.
AprendizZK 3 May @ 4:56am 
Thank you! I have send you an friend request, here on steam