Garry's Mod

Garry's Mod

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VRMod x64 - Extended
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Content Type: Addon
Addon Type: Tool
Addon Tags: Realism
File Size
Posted
Updated
1.547 MB
10 Mar @ 4:03pm
2 Aug @ 6:03am
100 Change Notes ( view )

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VRMod x64 - Extended

In 1 collection by Doom Slayer
vrmod_x64
110 items
Description



Refactored and optimized VRmod version for Garry's Mod for x64 branch. Core development targets Linux, with full support maintained for Windows, including both Legacy and x64 branches.

VRMod and its components—such as hand physics, melee attacks, and item interaction—are maintained by different authors. This often results in compatibility issues, broken features, or abandoned modules.

This build focuses on optimization by re-implementing essential features from semi-official forks and third-party addons, with an emphasis on performance, cross-platform stability, and code de-duplication.

All-in-one package for streamlined setup and easy installation. Ideal for users who want a functional VR experience without scavenging and combining multiple outdated modules.

If you're coming from another VRmod version or setup, it is strongly recommended to reset your VRmod settings to avoid residual conflicts or performance issues. If you have some weird errors about empty lua files, can't run "vrmod" command and etc, make sure that you've read the instructions. Before reporting errors, disable all the addons and purge the cache from <Steam install folder>\steamapps\workshop\content\4000 to confirm that problem is not on your side, If it crashes post a crash log into discussion.




What's New:

  • Refactored codebase for improved stability and cross-platform compatibility
  • Fixed rendering issues on Linux (native x64 builds)
  • Fully supported on Windows (both x64 and Legacy branches)
  • Improved UI with new rendering settings
  • Cursor stability fixed in spawn menu and popups
  • Better performance and reduced latency across systems
  • Integrated hand collision physics (no more unintended prop sounds)
  • Rewritten pickup system:
    • Manual item pickup
    • Multiplayer-friendly design
    • Serverside weight limit
    • Adds halos for visual clarity
    • Clientside precalculation to reduce server load
    • Supports picking up NPCs
  • Interactive world buttons with motion-based input
  • Support for dropping and picking up non-VR weapons
  • Melee system overhauled: trace-based with velocity-scaled damage + bonus for weapon impact
  • Functional numpad input in VR
  • Motion-controlled physgun: rotation and movement based on hand motion
  • Gravity gun now supports prop rotation, just like HL2 VR
  • UI now works correctly while in vehicles
    • Bind left/right pickup actions in SteamVR to simulate mouse clicks inside vehicles
  • Likely more small fixes and improvements under the hood




Installation Guide:

Switch to the x64 branch of Garry's Mod and disable any other VRmod versions and related addons (Manual pickup, hand physics, etc.) to avoid conflicts.

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Download modules from here

here





Recommended settings:

Run your Gmod in a lower resolution, windowed.
Higher resolution will not improve VR rendering.

Use low settings for shadows and water reflections, disable VSync and motion blur.
Recommended FPS limit is either the same as your VR headset refresh rate or x2 of that.
Anything above that is waste of GPU power. Any "fps boosters" at your own risk. Keep in mind that maps with a lot of details,especially trees and bushes will perform worse.

If you are having rendering issues, visit rendering tab in the vrmod settings and follow the hints.

If controls are weird, they need to be adjusted in SteamVR. I uploaded couple of configs for quest 2 and quest 3, try to find them.




About "bringing stuff back":
This version is forked from the original. Some things might be missing, especially from semi-official.
These things are missing for a reason. Either because they seem unnecessary, causing instability issues or I can't test them myself (I don't own FBT for example). Remember, this is still a FREE mod for the old good Source engine with it's limitations maintained by a single person. Have realistic expectations and be patient. I don't own you anything. If you will demand things, you will be purged out of here without any hesitation or regret.





Additional Addons Recommendation:





Credits:

  • Original VRmod – Created by Catse
  • Semi-official VRmod – Created by Pescorr, melee, weapon drop fix
  • Manual Pickup – Created by Hugo, simple hand physics, HL2 weapon replacer
  • ArcVR – Created by Arctic
  • Special thanks to Grocel for actively providing pro tips. Real OG.
  • For the amazing thumbnail, credits to V vix. Thank you.



Sponsors:
  • wsBoogie

Popular Discussions View All (4)
67
2 Aug @ 6:07am
PINNED: BUGS THREAD
Doom Slayer
21
29 Jul @ 2:01am
PINNED: SUGGESTIONS THREAD
Doom Slayer
1
12 Jul @ 5:36am
PINNED: DEV ZONE
Doom Slayer
205 Comments
presents_for_free 8 Jul @ 11:43am 
Ok, I just tested it out in singleplayer, this is amazing, except for one thing. The weapon switching UI is really small and bound to the left hand, having you point at it with your right hand. This is much worse than the original VRmod weapon switch, which could be done one handed: you just held the button and a bunch of clearly visible icons appeared for each weapon, you'd slightly rotate your hand to point at the weapon you wanted and you'd release to equip.

Is there a way to switch back to the old one, or could you implement that? I use VRmod for a YouTube series where we play through Half-Life with some key changes, but keeping the illusion of it actually being the real game is always important. I used to be able to switch weapons with my hand outside of my vision with the old menu, this is literally impossible with the current tiny-left-hand weapon switch UI.
Doom Slayer  [author] 8 Jul @ 11:40am 
@presents_for_free , I am optimizing with a server side in mind. However my tests are limited to being alone on dedicated server and playing with non-vr players. So I am afraid you will have to find out yourself :profgenki:
presents_for_free 8 Jul @ 10:49am 
Does this work/have any issues being used in multiplayer on a server? This might be huge for my upcoming project
Doom Slayer  [author] 6 Jul @ 7:12pm 
After this update it's recommended to reset melee settings, as I removed unnecessary multiplier
Cherrie_The_Shifter ΘΔ 5 Jul @ 8:56am 
alright
so urs is better
has more and is easy to sue and better for performance. alr cool
Doom Slayer  [author] 5 Jul @ 8:49am 
In my fork I focus on stability, performance and usability.

On semi official the author just adds more stuff and floods workshop with "backups". If you are lucky you will guess which one is working.

What’s better is for everyone to decide for themselves. DIY kit with 30 fps or something more playable out of the box.
Grocel 5 Jul @ 7:06am 
semi official is semi abandoned
Cherrie_The_Shifter ΘΔ 5 Jul @ 5:54am 
why not somehow work with mod maker of the semi official one the newer ig one and just merge them. Anyways Yeah
Boneworks 5 Jul @ 2:05am 
Thank you
Doom Slayer  [author] 4 Jul @ 3:07pm 
Check if show collision is active in melee tab