Crusader Kings III

Crusader Kings III

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AGOT: Free Cities Fix
   
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522.105 KB
11 Mar @ 9:20am
25 Jun @ 1:36pm
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AGOT: Free Cities Fix

Description
Abstract
Some tweaks and new ones for 9 free cities cultures and traditions, also Andalosi.
UPDATE: Now that AGOT main mod are progressing slowly in this region, I merged my tweaks with their updates, but localization not yet.

Load order
After AGOT main mod. If Legacy of Valyria exist, load after it.

Compatibility
Assuming almost everything. Overwrite only Free Cities cultures and traditions.

Description
All nine cities' culture have unique and working cultural tradition now. As a fix and content filler while waiting for CK3 to have a republican DLC and AGOT's update. I just can't bear to see the placeholders in cultural tradition descriptions and free city's feudal 10% tax. Some might not be too accurate to lore, but I tried my best to read wikis.
As main mod are progressing in this region, I will merge or delete something in this mod.

Note
Culture's traditions would not change if mod is load mid game (traditions and others will change), a new game is needed to see the change.

My other AGOT mods
AGOT: Free Cities Dynasty Legacy A new dynasty track for free cities cultures and their sub-cultures.
AGOT: Free Cities Fix Tweak free cities cultures.
AGOT: Buildings and Holdings Fix Build monastery and more bugs fix for buildings and holdings.
AGOT: Monastery Government Make Monastery working with a custom government type.
AGOT: Regional Dynasty Legacies Tweak and fix regional dynasty legacies.
AGOT: Better Pirates Substantially buff pirates.
AGOT: Actual Winter Add winter modifiers back into AGOT, thus winter advantage and other buffs are useful now.
AGOT: Defend the Night's Watch Redesign Night's Watch, and allow player to defend NW (join their war) whenever you want.

Credits
AGOT Team.
LoV Team.