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可以一起用。以前Stop Idling和算力偏向远程单位不能一起用是因为算力偏向远程单位大于Stop Idling。而我的Mod的优先级是最高的,现在也是最高的。
You'll need to modify the kv_rules_tables to adjust friendly fire behavior. You can also search "friendly fire" on the Steam Workshop. There are a few existing mods that increase it. Try opening those mods with RPFM to see how they did it. They can serve as a good reference.
Thanks, I'm really glad you enjoy the mod! As for the issue you mentioned, it's unlikely that it's caused by this mod. It doesn't make any changes to projectile lifetime.
這也讓人懷疑CA在平衡弓兵單位時的數據到底有沒有也把無法判斷曲射而啞火降低的DPS考慮進去....還是說CA根本不願意承認這問題或不覺得這是個問題