Total War: WARHAMMER III

Total War: WARHAMMER III

More High Angle Fire (includes Stop Idling features)
153 Comments
TheSkinnyShef 11 Jul @ 7:49am 
I kiss your eyes thanks<3
ArthasL1  [author] 7 Jul @ 9:11am 
@叁柏
可以一起用。以前Stop Idling和算力偏向远程单位不能一起用是因为算力偏向远程单位大于Stop Idling。而我的Mod的优先级是最高的,现在也是最高的。
叁柏 6 Jul @ 11:40pm 
请问现在集成了Stop Idling之后,是不是不能再同时用您的mod和把算力偏向远程单位了呢?
ArthasL1  [author] 30 Jun @ 6:31pm 
@Arinthian Yes, it is save game compatible.
Arinthian 30 Jun @ 5:37pm 
Is this mod save game compatible? I installed partway into a campaign and notice no difference.
ArthasL1  [author] 26 Jun @ 7:54am 
@EggOnLegs
You'll need to modify the kv_rules_tables to adjust friendly fire behavior. You can also search "friendly fire" on the Steam Workshop. There are a few existing mods that increase it. Try opening those mods with RPFM to see how they did it. They can serve as a good reference.
EggOnLegs 26 Jun @ 7:04am 
Hi, do you know which tables to change in RPFM to increase friendly fire ability? Thank you (I like the idea as Chorfs of firing through the labourers into the enemy!!)
ArthasL1  [author] 25 Jun @ 5:02pm 
@The Mighty Ragnarok
Thanks, I'm really glad you enjoy the mod! As for the issue you mentioned, it's unlikely that it's caused by this mod. It doesn't make any changes to projectile lifetime.
The Mighty Ragnarok 25 Jun @ 2:30pm 
fantastic mod, one thing however is some units like the salamander hunting pack's projectiles can now expire before hitting target.
Wisdom 25 Jun @ 9:31am 
大佬太神了!!
這也讓人懷疑CA在平衡弓兵單位時的數據到底有沒有也把無法判斷曲射而啞火降低的DPS考慮進去....還是說CA根本不願意承認這問題或不覺得這是個問題
Fidel Castro 25 Jun @ 6:59am 
@ArthasL1 awesome! I don't like giving myself unfair advantages.
ArthasL1  [author] 24 Jun @ 2:47pm 
@Fidel Castro Yes, it applies globally.
Fidel Castro 24 Jun @ 2:39pm 
does this also apply to enemy units?
MainSails 22 Jun @ 1:04pm 
You were already the very big friend but adding "Stop Idling" makes you the VERY big friend.
Donger 20 Jun @ 11:10pm 
This mod does wonders for almost every missile unit, except the rattling gunners who won't shot unless manually ordered to, I pressume it is because of the high friendly fire rate
foreverinlove 20 Jun @ 4:04pm 
还更新么
Burger King 20 Jun @ 5:40am 
感谢大佬的付出!这么多年了这真的极大的改善了游戏体验!再次感谢!:steamhappy:
yoohooet 19 Jun @ 3:15pm 
I love you
ArthasL1  [author] 16 Jun @ 6:21pm 
@ReturnToZender
Thank you so much, I really appreciate your words.
ReturnToZender 16 Jun @ 5:38pm 
To say this mod improved my game is an understatement. I never realized how poorly responsive the ranged unit AI in this game was, and suddenly it felt like I wasn't fiddling with obstructions and my units were firing far more frequently. Before, even the slightest interruption would cause a ranged unit to stop firing, but no more!

I played a MP game today without this mod and it felt so deeply frustrating in comparison. Thank you for making ranged units fun
Jorgos 16 Jun @ 8:17am 
Cool mod and Winnie the pooh is cool too
W3bst3r #RussiaIsGai 11 Jun @ 7:17pm 
Thank you for this. Glory to CCP!
ArthasL1  [author] 29 May @ 9:44pm 
@落雪阁SEELE
取决于原版游戏中这些单位有没有高抛弹道。帝国的烟花炮恐怕是没有的。
落雪阁SEELE 29 May @ 6:28am 
那帝国的烟花跑也会高抛吗?:steammocking:
ArthasL1  [author] 23 May @ 8:41am 
@Fiction·Alice
多人模式可用,确保每个玩家都开启了完全一样的Mod,且版本必须一致
Fiction·Alice 23 May @ 8:20am 
问一下,这个MOD在多人模式可用么?我在多人模式开启这个MOD后一旦入战,只要主战的不是房主,其他玩家好像都有大概率会游戏直接卡死
ArthasL1  [author] 19 May @ 6:52am 
@叁柏
这是6.1版本CA搞出的Bug,B站的无禁思念有解释这个Bug的原理。很遗憾,这种Bug用Mod解决不了,只能由CA自己修复。
叁柏 18 May @ 9:57pm 
请问现在我发现我的远程经常会莫名其妙挤到前排抗线里面去?即使开了防御模式,有什么mod或者办法能规避这个问题吗
۶Vαикα 18 May @ 9:13pm 
Good to know
ArthasL1  [author] 18 May @ 8:26am 
@۶Vαикα
This mod is 100% compatible with multiplayer. The desync issue might be because one of you didn’t have the update I released on May 17.
۶Vαикα 18 May @ 7:01am 
This mod was the culprit for a multiplayer campaign desyncing in battle after a few minutes in, I hope this info can affect your next update and adjustment for this great mod.
SomethingSpatial 17 May @ 6:21pm 
Just wanted to say thank you for adding the 'Stop Idling' functionality - I, and many others really appreciate it. I understand your hesitancy about it, and I truly hope that everything goes well.
叁柏 17 May @ 5:12am 
感谢作者,我说我怎么今天玩莫名其妙感觉很奇怪了
Krakenous 17 May @ 3:38am 
I go away for a few days and come back and everything is carnage lol. So, not to derail the topic, why were the idling and other mods removed? Was the author banned, stolen source code or something much more boring?
ArthasL1  [author] 17 May @ 1:42am 
现在依然兼容“把算力偏向远程单位”
Still compatible with "Solve the problem of not firing"
am 16 May @ 10:28pm 
你的mod简直救命
MotherHunter 16 May @ 8:52pm 
@ArthasL1
十分感谢作者大大,没了你的高抛和stop lding简直玩不了远程派系了,那么能请问下目前这个整合了stop liding的高抛mod能和另一个《把算力分配远程》的mod兼容了吗 ,或者还是跟以前一样打了这个mod就不能再启用算力分配的MOD了吗?
正阳电磁炮 16 May @ 3:20pm 
@ArthasL1. "Seems a few of those manual battle improvement mods were removed.

I also had a mod that made my units and enemy units react faster to my commands and not take ages to do what i want and it also got removed yesterday.

My savegames still work tho after loading in the latest one and do a new save."
Reddit上有人这么说的。这意思是被CA无形的大手移除了么?感觉没道理啊。
SomethingSpatial 15 May @ 10:27am 
@ArthasL1
Yeah, that makes sense - and, fair, I can understand not wanting to step on anyone's toes. I haven't seen any info about it, not yet at least.
ArthasL1  [author] 15 May @ 6:58am 
Stop Idling和我的这个Mod修改的是相同的文件,且Stop Idling本质上只是修改了原本游戏中的几个参数,所以我可以很轻松的把Stop Idling的功能融合到我的这个Mod中。然而,我不确定这么做是否合适。我不怎么关注英文社区,所以我不知道Stop Idling的作者是因为什么原因突然决定隐藏自己的Mod。如果你们知道原因,欢迎留言告诉我。
ArthasL1  [author] 15 May @ 6:56am 
@SomethingSpatial
I actually understand how Stop Idling works. Since both Stop Idling and my mod modify the same game file—and Stop Idling essentially just tweaks a few parameters from the base game—it's quite easy for me to integrate its functionality into my own mod.

However, I'm not sure whether it would be appropriate to do so. I don't follow the English-speaking community very closely, so I have no idea why the original author of Stop Idling suddenly decided to hide the mod.

If anyone knows the reason, feel free to let me know in the comments.
Aaron 15 May @ 3:19am 
加载之前的存档确实能用了
[A-team]vv 15 May @ 1:20am 
我直接在mod manager里面把stop idling关了能进去,大伙可以试试,本身它不影响旧存档的,进不去应该只是因为mod失效,开启了失效mod导致进不去
SomethingSpatial 14 May @ 8:35pm 
Hey, I know this is a longshot - I translated the other comments and understand that others, like myself, have noticed that the 'Stop Idling' mod has disappeared from the workshop - I checked my workshop folder and unfortunately, it is not contained within either - is there any possibility of it being shared or reuploaded by anyone that does have it? It has bricked the saves of myself and some friends, tragically. Would love to get it back.
Wassermelon西瓜 14 May @ 8:28pm 
呜呜大佬能不能补发下stop idling啊
正阳电磁炮 14 May @ 7:50pm 
存档并不会炸的。我昨天一开始载入的时候也闪退了,给我吓死了。但是后来我载入了一下之前保存的但开了stop idling的存档,发现能载入,再载入我最新保存的且开了stop idling的存档发现就没问题了,之后就再也没闪退过。
Aaron 14 May @ 7:06pm 
缺失stop idling存档直接炸了
ArthasL1  [author] 14 May @ 5:35am 
@DORK SOULS
啊?确实啊,我也不知道为啥stop idling消失了,我没关注Mod圈又发生什么了。但是stop idling是不影响旧存档的。
DORK SOULS 14 May @ 5:08am 
大佬啊stop idling消失了,那么好用的MOD没了呜呜呜,存档也炸了,救一下:BMW_MAD:
ArthasL1  [author] 9 May @ 11:25am 
@qwer12340817
如果发生不断切换而导致不射击,让你的远程单位变成正方形,近战单位拉成长条。这是CA底层代码的问题,改动Mod参数作用有限