Total War: WARHAMMER III

Total War: WARHAMMER III

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Loreful Clan Eshin Units
   
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Tags: mod
File Size
Posted
Updated
164.848 KB
11 Mar @ 9:35pm
23 Jun @ 5:58am
7 Change Notes ( view )

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Loreful Clan Eshin Units

In 1 collection by SubRyan
SubRyan's mods
13 items
Description
This brings the Clan Eshin units more in line to their 7th Edition Skaven and Storm of Chaos lists. All Clan Eshin units are now ranged (throwing stars or slingers) and have skirmisher ability. Eshin Triads are now similar to three Assassins in one unit and specialize in taking out characters



Deathmaster Snikch
  • Added Master Assassin range attack with 115 range, 75 damage (50 base and 25 armor piercing), poison, and 3 shots per volley
  • 360 arc of fire
  • Added skirmish ability
  • Added fire whilst moving
Assassin
  • Added Master Assassin range attack with 115 range, 75 damage (50 base and 25 armor piercing), poison, and 2 shots per volley
  • Marksmanship bonus set to 55
  • 360 arc of fire
  • Added skirmish ability
  • Added fire whilst moving
Eshin Sorceror
  • Added Master Assassin range attack with 115 range, 75 damage (50 base and 25 armor piercing), poison, and 2 shots per volley
  • Speed increased to 54
  • Marksmanship bonus set to 55
  • 360 arc of fire
  • Added skirmish ability
  • Added fire whilst moving
Eshin Triads
  • Entities reduced to 3
  • HP per model greatly increased to 2746 (+2666)
  • Leadership lowered to 60 (-4)
  • Melee Attack increased to 60 (+30)
  • Melee Defense increased to 35 (+7)
  • Charge Bonus increased to 40 (+30)
  • Unit mass increased to 400 (+310)
  • Added medium splash attack
  • Weapon Strength increased to 87 (52 base and 35 armor piercing)
  • Added Master Assassin range attack with 115 range, 75 damage (50 base and 25 armor piercing), and 1 shot per volley
  • Weeping Blade contact effects on melee and range (-50% armor)
  • AI usage changed to ranged_stalkers_harasser_highvalue
  • Marksmanship bonus set to 55
  • 360 arc of fire
  • Added skirmish ability
  • Added fire whilst moving
Death Runners
  • Throwing Stars ranged attack with 100 range and 16 damage (12 base and 4 armor piercing)
  • Weeping Blade contact effects on melee and range (-50% armor)
  • Added Snare-Net passive ability
  • Unit spacing changed to match other runner units
  • Marksmanship bonus set to 40
  • 360 arc of fire
  • Added skirmish ability
  • Added fire whilst moving
Gutter Runners
  • Throwing Stars ranged attack with 85 range and 14 damage (11 base and 3 armor piercing)
  • Marksmanship bonus increased to 25
Night Runners
  • Throwing Stars ranged attack with 70 range and 12 damage (10 base and 2 armor piercing)
  • Marksmanship bonus stays at 10
10 Comments
Baandari Pedlar 16 Jun @ 6:49pm 
It's the Tabletop Clan Eshin (Reskin) that makes it stop working, Unsure why they are incompatible.
SubRyan  [author] 18 May @ 3:22pm 
https://imgur.com/Z5r8lyP

This is working fine with my current mod list, so it could also be the fact that there is a mod conflict with another mod
SubRyan  [author] 18 May @ 3:14pm 
I haven't changed anything in this mod but I forced it to update in case the mod wasn't updating correctly
EnumaEllis 12 May @ 4:03pm 
Seems like this mod is outdated as well, cause I have the same issue. No SFO.
Same issue as Haggis, they rout within a second of entering combat (then promptly die), ive also noticed that the Triad units (both the regular & the ror version) dont actually have access to their throwing stars in-game nor the ammo neither, they're missile-less
Haggismachinegun 11 May @ 7:04pm 
Hey I don't know if this is still being updated, but loaded the mod up today and the eshin triads only had 240 health total between the 3 models.
EnumaEllis 11 May @ 4:02am 
Thank goodness I finally found it! I knew there was a mod out there that added throwing stars.

Is it possible to get SFO version, or no? No pressure, but it would be kickass.
PaPa' SamBuBu 26 Apr @ 8:54pm 
the eshin triads after turn 1 only have 2 entities instead of 3 for some reason
SubRyan  [author] 24 Mar @ 8:29am 
Snickh keeps his faction bonus of swapping the base and armor piercing damage values for Night Runners and Gutter Runners
Dusto 24 Mar @ 2:04am 
Does snikch still get armor piercing on his gutter runners? Also, would you consider a mod with only the changes to snikch himself?