Total War: WARHAMMER III

Total War: WARHAMMER III

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Loreful Clan Eshin Units
   
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11 MAR a las 21:35
23 JUN a las 5:58
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Loreful Clan Eshin Units

En 1 colección creada por SubRyan
SubRyan's mods
13 artículos
Descripción
This brings the Clan Eshin units more in line to their 7th Edition Skaven and Storm of Chaos lists. All Clan Eshin units are now ranged (throwing stars or slingers) and have skirmisher ability. Eshin Triads are now similar to three Assassins in one unit and specialize in taking out characters



Deathmaster Snikch
  • Added Master Assassin range attack with 115 range, 75 damage (50 base and 25 armor piercing), poison, and 3 shots per volley
  • 360 arc of fire
  • Added skirmish ability
  • Added fire whilst moving
Assassin
  • Added Master Assassin range attack with 115 range, 75 damage (50 base and 25 armor piercing), poison, and 2 shots per volley
  • Marksmanship bonus set to 55
  • 360 arc of fire
  • Added skirmish ability
  • Added fire whilst moving
Eshin Sorceror
  • Added Master Assassin range attack with 115 range, 75 damage (50 base and 25 armor piercing), poison, and 2 shots per volley
  • Speed increased to 54
  • Marksmanship bonus set to 55
  • 360 arc of fire
  • Added skirmish ability
  • Added fire whilst moving
Eshin Triads
  • Entities reduced to 3
  • HP per model greatly increased to 2746 (+2666)
  • Leadership lowered to 60 (-4)
  • Melee Attack increased to 60 (+30)
  • Melee Defense increased to 35 (+7)
  • Charge Bonus increased to 40 (+30)
  • Unit mass increased to 400 (+310)
  • Added medium splash attack
  • Weapon Strength increased to 87 (52 base and 35 armor piercing)
  • Added Master Assassin range attack with 115 range, 75 damage (50 base and 25 armor piercing), and 1 shot per volley
  • Weeping Blade contact effects on melee and range (-50% armor)
  • AI usage changed to ranged_stalkers_harasser_highvalue
  • Marksmanship bonus set to 55
  • 360 arc of fire
  • Added skirmish ability
  • Added fire whilst moving
Death Runners
  • Throwing Stars ranged attack with 100 range and 16 damage (12 base and 4 armor piercing)
  • Weeping Blade contact effects on melee and range (-50% armor)
  • Added Snare-Net passive ability
  • Unit spacing changed to match other runner units
  • Marksmanship bonus set to 40
  • 360 arc of fire
  • Added skirmish ability
  • Added fire whilst moving
Gutter Runners
  • Throwing Stars ranged attack with 85 range and 14 damage (11 base and 3 armor piercing)
  • Marksmanship bonus increased to 25
Night Runners
  • Throwing Stars ranged attack with 70 range and 12 damage (10 base and 2 armor piercing)
  • Marksmanship bonus stays at 10
10 comentarios
Baandari Pedlar 16 JUN a las 18:49 
It's the Tabletop Clan Eshin (Reskin) that makes it stop working, Unsure why they are incompatible.
SubRyan  [autor] 18 MAY a las 15:22 
https://imgur.com/Z5r8lyP

This is working fine with my current mod list, so it could also be the fact that there is a mod conflict with another mod
SubRyan  [autor] 18 MAY a las 15:14 
I haven't changed anything in this mod but I forced it to update in case the mod wasn't updating correctly
EnumaEllis 12 MAY a las 16:03 
Seems like this mod is outdated as well, cause I have the same issue. No SFO.
Tzard Nickolas "The Lit" Romanov 11 MAY a las 22:39 
Same issue as Haggis, they rout within a second of entering combat (then promptly die), ive also noticed that the Triad units (both the regular & the ror version) dont actually have access to their throwing stars in-game nor the ammo neither, they're missile-less
Haggismachinegun 11 MAY a las 19:04 
Hey I don't know if this is still being updated, but loaded the mod up today and the eshin triads only had 240 health total between the 3 models.
EnumaEllis 11 MAY a las 4:02 
Thank goodness I finally found it! I knew there was a mod out there that added throwing stars.

Is it possible to get SFO version, or no? No pressure, but it would be kickass.
PaPa' SamBuBu 26 ABR a las 20:54 
the eshin triads after turn 1 only have 2 entities instead of 3 for some reason
SubRyan  [autor] 24 MAR a las 8:29 
Snickh keeps his faction bonus of swapping the base and armor piercing damage values for Night Runners and Gutter Runners
Dusto 24 MAR a las 2:04 
Does snikch still get armor piercing on his gutter runners? Also, would you consider a mod with only the changes to snikch himself?