Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

312 ratings
True Terraforming
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
6.925 KB
20 Nov, 2014 @ 8:45am
1 Change Note ( view )

Subscribe to download
True Terraforming

Description
Add true terraforming to change terrain type by using satellites to form the lands to your dreams!

Ever felt the need of some sophisticated terraforming to improve the terrain where the Mapgenerator has failed you?
Ever wanted to create water connections between two oceans?
Ever wanted to settle the vast oceans and make islands in the seas?
Ever wanted to flatten Mountains/fill up canyons to fo build roads and better move your units around?
Ever wanted to melt the ice on the poles so your ships can pass through?
Ever wanted to turn snow into fertile land?
Ever wanted to have better control about where the resource satellites spawn their resources?

Do you want to create the landscapes of what you imagined "perfect"?

Grab this Mod now and start terraforming the Future!

v.01 Notes:
-Terraforming Satellite: To Grasslands added
-Terraforming Satellite: To Hills added
-Terraforming Satellite: To Water added
-Terraforming Satellite: To Canyon added
-Planetforming Satellite: One Strategic resource per tile Satellite added. Spawn is guaranteed if placed on proper lands but it's expensive.
-Planetforming Satellite: One Basic resource per tile Satellite added. Spawn is guaranteed if placed on proper lands but it's expensive.
-Has English and German localization

The old satellites that spawned resource before are untouched so you can decide if you want to go for the cheap 60 rounds version where the outcome is uncertain but give you tile yield upgrades or use the expensive planetformer satellite that spawns you immediately one resource once placed but nothing more.

There should be no mod collisions unless they update the SerializationUtilities.lua which shouldn't happen ever.

------------------------------------------------------------------------------------------------------------------------------------------------------------
IMPORTANT: Terraformed tiles will only update visually after saving and reloading the current game. There seems no functions available which can update the Terrain on the fly so far. FIRAXIS make it happen!

Also you may want to start a new game for the new satellites to appear in-game.
------------------------------------------------------------------------------------------------------------------------------------------------------------

DISCLAIMER: Since this mod touches grounds, never touched before you may get unexpected behavior if the satellites aren't used properly.

Known unexpected behavior so far:

-Terraforming Satellites destroy cities if planted over them!
-If planted over an Alien Nest it will spawn a farm and Oil resources on it (Dunno why)
-If used on tiles with improvements beeing under construction, the scaffolds won't be purged and stay forever!

Also note this wasn't tested yet on long game circumstances and MAY cause weird behavior in lategames possibly (apologies). Also the cost balancing on the satellites is not final and may be improved in future versions on the community's behalf.

Besides of that HAPPY TERRAFORMING!

[www.patreon.com]
Popular Discussions View All (1)
1
29 Nov, 2014 @ 4:17am
Technology Web
JuggernautOfWar
108 Comments
KampfTomate007 4 Dec, 2021 @ 3:53am 
@clop1000:

As far as i know it does, atleast ive played with mods like awesome sponsors, affinities, wonders, etc, and it worked pretty okay.

What i did notice is that its often difficult to play past a certain round, like i think i had issues with playing further than round 312, but this could very well be because of the AI going nuts at that point, with over 15 cities, and if you play with more than one AI then you get even more cities and unit spam.
clop1000 4 Dec, 2021 @ 2:04am 
Does it work with awesome mods?
Lippia 4 Nov, 2021 @ 2:51pm 
Thanks for the help
KampfTomate007 22 Oct, 2021 @ 10:22am 
So youll probably have a lot of issues doing large scale terraforming in this game before running into the issue of the game getting really buggy/crashing when reaching a certain round, so the game cant be played further than that point because of these issues, although it might be related to mod incompatibilities.
KampfTomate007 22 Oct, 2021 @ 10:22am 
IIRC you need to keep in mind that if you try to terraform an already improved tile it will end up spawning oil on that spot, so youd often have to make those tiles into canyons, to then make them grassland, hills, or whatever else tile you want, and then put strategic/affinity resources on them.

So it takes a lot of time to "perfect" even a single cities area to optimum grassland+ affinity resources, because of basically having to do 1 terraforming for grassland tiles, 2 for things like hills, water, canyons, etc that dont have resources/improvements on them, and 3 for ones which have resources/improvements on them, even more if you dont want the resource that has been randomly spawned.
KampfTomate007 22 Oct, 2021 @ 10:15am 
@Lippia:

IIRC you have to research the terraforming technology which is located pretty far bottom right, IIRC it was tier 3 or 4 tech.

So this isnt really all that useful until you reach the late game, because it takes just too much time to unlock that tech even if you go for it right from the start, and if you dont want to cripple yourself by not taking quick upgrades like production or research boosting technológies then youll have to wait even longer.

The main reason i use it is so that i can work in a honeycomb pattern where i have a city on grassland hill, and then the surrounding 18 tiles are designated to the city, and then i put other cities with rotational symetry around the original city, if but only on hills because its pretty useful for late game where you cant change it afterwards, so i usually dont have too much luck with getting hills at the exact spots id need them at for new cities, so i often play basically tall instead of wide.
Lippia 21 Oct, 2021 @ 3:22pm 
How do you get access to the terraforming satellite?
j.e. 21 Sep, 2021 @ 4:05am 
Can someone tell me why the satellites are not generating copper or gold? These are basic resources too, aren't they?
And why is there no satellite for planes?
KampfTomate007 8 Jan, 2021 @ 7:08am 
@BrummBär: what needs to be updated? do you have any specific issues with the mod?

I use it as long as i play civ be and i had no real issues with it functioning other than that you most likely need to terraform tiles with resources or improvements on them to canyons and then back into grasslands before you can do anything with them

since if you go from lets say tile with farm on it and go grasslands satelite it will end up leaving oil resource on it so you cant put strategic resources with the other satelite on it since there already is a resource
BrummBär 7 Jan, 2021 @ 11:54pm 
can you plz update @frag jacker