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As far as i know it does, atleast ive played with mods like awesome sponsors, affinities, wonders, etc, and it worked pretty okay.
What i did notice is that its often difficult to play past a certain round, like i think i had issues with playing further than round 312, but this could very well be because of the AI going nuts at that point, with over 15 cities, and if you play with more than one AI then you get even more cities and unit spam.
So it takes a lot of time to "perfect" even a single cities area to optimum grassland+ affinity resources, because of basically having to do 1 terraforming for grassland tiles, 2 for things like hills, water, canyons, etc that dont have resources/improvements on them, and 3 for ones which have resources/improvements on them, even more if you dont want the resource that has been randomly spawned.
IIRC you have to research the terraforming technology which is located pretty far bottom right, IIRC it was tier 3 or 4 tech.
So this isnt really all that useful until you reach the late game, because it takes just too much time to unlock that tech even if you go for it right from the start, and if you dont want to cripple yourself by not taking quick upgrades like production or research boosting technológies then youll have to wait even longer.
The main reason i use it is so that i can work in a honeycomb pattern where i have a city on grassland hill, and then the surrounding 18 tiles are designated to the city, and then i put other cities with rotational symetry around the original city, if but only on hills because its pretty useful for late game where you cant change it afterwards, so i usually dont have too much luck with getting hills at the exact spots id need them at for new cities, so i often play basically tall instead of wide.
And why is there no satellite for planes?
I use it as long as i play civ be and i had no real issues with it functioning other than that you most likely need to terraform tiles with resources or improvements on them to canyons and then back into grasslands before you can do anything with them
since if you go from lets say tile with farm on it and go grasslands satelite it will end up leaving oil resource on it so you cant put strategic resources with the other satelite on it since there already is a resource
You can prevent them from launching satelites over your cities by having a satelite directly over your city's tile, although I agree there are no very early game satelites to do so, but they should still be faster than the terraforming ones who are far off the tech web.
As for the offensive ability they provide you that is incredibly cheap, strong and "sneaky" since they don,t react to it, in one word: overpowered, that the author will most likely not fix since he mentions it's really a bug and happens because Firaxis didn't make the game that way...
Here's how to use it in a way that fixes it and makes it balanced:
Don't
1.Since its a satellite there is no way of stopping someone put one a terraform bomb(as I like to call them) above someones base,you should create something that defends your cities against terraforming,or nerf the terraform bomb`s ability to insta-kill cities
2.Actually thats a BIG issue,just sort that one out up top
-The AI can't handle the awesomeness of this because as far as i know, introducing completely new gameplay elements would require recoding the AI on .dll level which requires Firaxis source code which, as far as I know, didn't happen so far.
-The satellites were not supposed to be used as a weapon. In fact it's more of a glitch because I couldn't figured out which function to use that returns true if a tile has a city or not.
Thus the AI won't ever try to shoot em satellites down.
This Mod was in total more of a feasability proof that sophisticated Terraforming in Civ could work. I don't claim that this mod hasn't got it's loopholes as it's supposed to give some extra fun to the human player only.
A couple items of note for consideration:
-I would love it if the tiles change visually without having to reload, if possible.
-The AI seems to randomly spam-terraform tiles, even in my territory for no purpose; often the same tiles over and over again.
-The game doesn't seem to recognize the units as satelites. Unable to anti-orbitally strike them and using them to destroy an enemy city is not an act of war, nor seemingly anger an enemy Civ.
Thus no game interference should happen, also i've never encountered this problem you describe yet in my games.
It's still possible that the latest Patch somewhat broke things.
On top this Mod shouldn't have any mod incompatibilites ever since i've used a file to hook in my code that most likely won't edit anybody ever so that should be fine.
Have you tried quitting the game and then reload immediately? It sometimes may help.