Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Factions Authority
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14 Mar @ 1:54pm
18 May @ 11:17am
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Factions Authority

Description
Makes the world more militarily active and gives a real sense of civil war tension in the regions.
Vanilla, if you reach a very negative reputation, then randomly powerful extraguards appear. This mod activates it regardless of your reputation and also makes more faction variations among the extraguards depending on the location and region.

Now they are present on the roads near villages, in settlements, mills, isolated hamlets. I obviously made sure that they are equipped like militias.

And yes it's PTF compatible (As long as there's not other mods that modify extraguards I guess)

I advise to use with my other mod : Immersive factions properties

FACTIONS

TROSKY REGION :
-Bergov
-Semine
-Nebak

The 3 main factions of this region. Bergov being the most influential faction with the Trosky castle. The Semine family having a very large domain historically. Nebak being the most militaristic faction in the south of the map and underestimated.

KUTTENBERG REGION:
-Pisek
-Ruthard
-Kuttenberg

The patrician families Pisek and Ruthard are the most powerful historically. They hold mines, forts, villages and farms in the region and they are members of the city council and participated in the defense of the city in December 1402. Militarily they are ideal in case of tension in the region by being supported by the city council.


INSTALLATION : You can use vortex, but for those who do manualy, you just need to put my mod in your Mods folder. Then open mod_order.txt and put the name of it in the list : factions_authority

Possible issues: I think there is no surprise but it makes the game very challenging.
- If you don't see any extraguards in a village, it's normal it's random or you have to wait a day.
- If there are some who are completely naked or without armor (it hasn't happened to me but we never know), it's normal you have to wait the day or it's the game that takes time.


I am a big fan of History around KCD2 and I have been doing research for months. If you disagree with some of my choices, you can share and come talk to me on KCD discord server or KCD modding server

Thank you very much and I hope you like it my second ambitious mod ! Good luck!
39 Comments
OVA-Bigvadrouiller  [author] 6 Aug @ 7:05am 
I hope it's not again a small update that break my mod at least.. Im currently pretty busy so Im lazy and slow xD It's completely random in every villages of Kuttenberg map
nimrod 6 Aug @ 6:51am 
i saw a ruthard soldier once, now i want his shield but i cant find him anywhere. :c where do the ruthard soldiers patrol?
JesusFacepalm 28 Jul @ 9:44pm 
Awesome. So glad to know it works. Is there any benefit to using nexus instead of the workshop? I'm more familiar with Nexus and am sort of new to using workshop for combining individual mods. I'm assuming your other Factions mod is also up to date and still working? Anyway thanks.
OVA-Bigvadrouiller  [author] 25 Jul @ 5:47pm 
Im pretty slow unfortunatly but it's still works of course. (I just hope in the next update I won't have to make a small fix xD)
JesusFacepalm 25 Jul @ 2:35pm 
Is this currently working, or is it out of date?
rares 4 Jul @ 3:11am 
It would be great if I could add controlling soldiers, hiring them to help you and conquering castles or beating bandits.:steamhappy:
GG-Kry 6 Jun @ 8:25am 
It would be nice if they added that you could buy mercenaries to help you. Or that you wouldn't notice it in the main story because then there would suddenly be more enemies, like in the Battle of Nebakov.
bev9807 27 May @ 11:47am 
lips not moving is this because of the mod or something else. never happened until the mod. cheers
Sorr🤖 19 May @ 10:56am 
also updated on nexus?
OVA-Bigvadrouiller  [author] 18 May @ 11:23am 
Updated !