WARNO
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Allied Annihilation
   
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1.508 MB
14 Mar @ 4:21pm
9 Jul @ 6:24pm
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Allied Annihilation

In 1 collection by Gravity
Warno Casual Campaigns
2 items
Description
Massive boosts to NATO units to make stomping PACT units in Eastern Europe more fun.

The goal was to make Army General, Skirmish, and MP games with friends more arcade/casual in the style of games like Red Alert 2/Yuri's Revenge.

-NATO units have better armor, travel at higher speeds, and have exceptional optics. This includes aircraft/helicopters all having recon abilities.

-NATO Support units carry 40x more supplies.

-NATO units forward deploy 3-4x further than normal. This includes many units that cannot normally forward deploy, such as tanks/infantry/supply.

-NATO Aircraft will repair, refuel, resupply, travel and evacuate at 5x the normal rate.

-All Tactical Battles have their time, morale, and ticket limits increased by 25%. Ticket generation is increased by 25%.

-During enemy AA battery interception in Army General, you will no longer lose any aircraft whether the interception is successful or not.

This mod is not meant to be balanced, I just wanted to create a mod to have some fun and reduce the amount of micro-management required when playing in Army General or Skirmish with friends and AI.

This is a solo project so I appreciate your patience and feedback!

The current plan with this mod is to provide the next update when the next expansion drops in a few weeks.

*** If you would like to continue to use this mod until the next update, you can right click on Warno in your Steam Library. Select "Properties". Go to the "Beta" tab. Now select the most recent version that is compatible with the mod. This will allow you to play campaigns and continue to use this mod until the next update. ***
42 Comments
Gravity  [author] 13 Jul @ 3:10pm 
The current plan with this mod is to provide the next update when the next expansion drops in a few weeks.

If you would like to continue to use this mod until the next update, you can right click on Warno in your Steam Library. Select "Properties". Go to the "Beta" tab. Now select the most recent version that is compatible with the mod. This will allow you to play campaigns and continue to use this mod until the next update.

Thanks for your patience and support.
Gravity  [author] 30 Jun @ 11:57pm 
The changes to ticket generation, starting force strength, and battle times are not compatible with Operations. All Army General, Skirmish, and Multiplayer modes still work.

If you would like a version of this mod that is compatible with Operations just let me know and I can give you the files needed.

Thanks for your feedback!
コルヴォ カン 30 Jun @ 7:35pm 
I wonder if this is usable in operations? seems like when I try to play operations with the mod enabled it will restart and automatically disable the mod.
Gravity  [author] 25 Jun @ 7:26pm 
There are 3-4 units that are now priced at 999 or 99 points. These units are either redundant or obsolete compared to other units in that deck or battle group.

The reason for these changes is to offset the reduced ticket costs of the other 99% of units. Battle groups in larger campaigns have their "strength" based on individual ticket values. This means that making all units 0 or 1 ticket cost will result in a large number of empty battle groups.

By making a few redundant or obsolete units cost 999, users will no longer experience any empty battle groups, while still maintaining a steep discount on the majority of units.

If you would like any specific units tweaked or adjusted just let me know.

Thanks for your patience and support.
Gravity  [author] 25 Jun @ 4:53pm 
No problem, always happy to help. Thanks for subscribing and happy hunting.
SteelWarrior001 25 Jun @ 4:08pm 
@Gravity
Okay, that makes sense. Thanks.
Gravity  [author] 25 Jun @ 3:06pm 
@Steelwarrior001

All your Leopards, Marders, and other units have Exceptional optics built-in so the Luchs becomes obsolete. There are several units in your deck that are better armed, cheaper, and still have the highest level optics.

Essentially, when the battle groups are created at the start of some of the larger Army General campaigns, it uses the individual unit costs as a basis to then determine the "strength" of that battle group.

This means if you make all the units 0 or 1 point cost, you will end up with a lot of completely empty battle groups. I am trying to find some outlier units that I can assign a high card value to, which then balances out the other cheaper units.

Hope this helps!
SteelWarrior001 24 Jun @ 5:34pm 
For some reason the Luchs cost 999 to deploy. Not sure if just my issue or not.
Gravity  [author] 17 Jun @ 1:16am 
The mod should now be updated and working.

Please let me know if you experience any issues or would like anything changed.

Thank you for your patience and support.
SuebicCrepid 16 Jun @ 11:50pm 
nice, thx!