Tabletop Simulator

Tabletop Simulator

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Grand Austria Hotel [Scripted, All Content]
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
804.108 KB
15 Mar @ 6:25am
20 Apr @ 5:32pm
7 Change Notes ( view )

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Grand Austria Hotel [Scripted, All Content]

Description
Based on Mustachio's mod but with scripts, more stuff, and some fixes.

Contains the Let's Waltz expansion, the Christmas promo, and some fan-created content.

Description from Board Game Geek[boardgamegeek.com]
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In the thick of the Viennese modern age, exquisite cafés are competing for customers. Inspiring artists, important politicians, and tourists from all over the world are populating Vienna and in need of a hotel room. This is your opportunity to turn your little café into a world famous hotel. Hire staff, fulfill the wishes of your guests, and gain the emperor's favor. Only then will your café become the Grand Austria Hotel.

The start player rolls the dice, sorting them by the rolled number and placing them on the corresponding action spaces. On a turn, a player chooses one of the six actions and carries it out. The number of the available dice in the corresponding action spaces determines how much the player gets from the action. They then remove one of the dice and can carry out additional actions. With the different actions, a player can get the necessary drinks and dishes, prepare the rooms, or hire staff.

But no hotel can grow without guests. To choose wisely which guests to attract and to complete their orders brings some important bonus actions. The staff cards also have different advantages, but the game ends after seven rounds and no player can do everything they want, so whoever makes the right decisions and finds the best way to create bonus actions will win.

With 116 different cards and a new set-up in each game, Grand Austria Hotel provides a huge replay value. Each game stands on its own and demands new tactics and strategies.

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Please support the designers, Virginio Gigli[boardgamegeek.com] and Simone Luciani[boardgamegeek.com], and the publisher, Lookout Games[lookout-spiele.de], by purchasing Tipperary or another of their games.
8 Comments
GC2  [author] 15 Apr @ 5:55pm 
Yes, I could make that more clear.
yukonzach 15 Apr @ 5:08pm 
@GC2 Got it! I missed the instruction to push the "Next Round" button to start the game. Thank you!
GC2  [author] 14 Apr @ 7:52pm 
Fixed, thank you.
FleshIntoGear 14 Apr @ 6:16pm 
Noticed a bug: Added hotel entrances and disabled Ballroom but a ballroom hotel entrance was added to the options for bidding. This was after we drafted cards, etc. and the other entrances are deleted immediately, so we decided to forgo using entrances rather than reload and hope it didnt happen again.

TL;DR - Ballroom hotel entrance types are added even when not using ballroom module
GC2  [author] 12 Apr @ 6:28pm 
As noted in the instructions, you need to press the "Next Round" button to start round 1. The round marker and turn order markers didn't move automatically because you played round 1 manually.
yukonzach 12 Apr @ 4:29pm 
Fantastic mod! The only thing we noticed were the locked down Round Marker and Dice Turn Markers. We had to unlock them to get the Round scripting to move them. Otherwise, incredible coding to help play this great game. Thank you!
GC2  [author] 21 Mar @ 4:48am 
Thank you, fixed.
phod 20 Mar @ 7:32pm 
great mod, played last night. Noticed bug though on refill of the customer cards. the music note icon cards (added with the ballroom expansion) aren't tagged properly for refilling