Tabletop Simulator

Tabletop Simulator

Grand Austria Hotel [Scripted, All Content]
8 Comments
GC2  [author] 15 Apr @ 5:55pm 
Yes, I could make that more clear.
yukonzach 15 Apr @ 5:08pm 
@GC2 Got it! I missed the instruction to push the "Next Round" button to start the game. Thank you!
GC2  [author] 14 Apr @ 7:52pm 
Fixed, thank you.
FleshIntoGear 14 Apr @ 6:16pm 
Noticed a bug: Added hotel entrances and disabled Ballroom but a ballroom hotel entrance was added to the options for bidding. This was after we drafted cards, etc. and the other entrances are deleted immediately, so we decided to forgo using entrances rather than reload and hope it didnt happen again.

TL;DR - Ballroom hotel entrance types are added even when not using ballroom module
GC2  [author] 12 Apr @ 6:28pm 
As noted in the instructions, you need to press the "Next Round" button to start round 1. The round marker and turn order markers didn't move automatically because you played round 1 manually.
yukonzach 12 Apr @ 4:29pm 
Fantastic mod! The only thing we noticed were the locked down Round Marker and Dice Turn Markers. We had to unlock them to get the Round scripting to move them. Otherwise, incredible coding to help play this great game. Thank you!
GC2  [author] 21 Mar @ 4:48am 
Thank you, fixed.
phod 20 Mar @ 7:32pm 
great mod, played last night. Noticed bug though on refill of the customer cards. the music note icon cards (added with the ballroom expansion) aren't tagged properly for refilling