Crusader Kings III

Crusader Kings III

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County Temperaments
   
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2.312 MB
16 Mar @ 6:13am
28 Apr @ 2:48pm
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County Temperaments

In 1 collection by One Proud Brazilian
** Better Vanilla CK3 ** (1.15.x)
78 items
Description


Introduction
This mod introduces a new mechanic to add a layer of flavor to your game. Each county will have a temperament: Choleric, Melancholic, Phlegmatic, or Sanguine. This represents the overall personality of the county population and determines whether they like or dislike their ruler, based on the ruler's personality.
- The temperaments are sorted at game start and are permanent!

The mod also introduces 12 new common buildings and 16 new duchy buildings, unlocked based on the county temperament. The buildings are properly balanced towards vanilla.
-> Also includes buildings for Tribals, addressing their lack of variety in vanilla!


Basic support for the official languages is included! (Texts appear in English)
-> Chinese - @無壹 / Chinese - @牛奶大魔王

Compatibility:
-> Replaces "00_holdings.txt". Common buildings added by other mods will not appear.
-> Also replaces "window_county_view.gui" to increase the modifier icon size. When using this mod with mods that change the county GUI, place this mod ABOVE, and this file will be overwritten by the mod of your preference.
-> Will probably conflict with total conversions, since they likely also replace "00_holdings.txt". Compatibility patches must be made. I will provide a patch for AGOT later.

Recommendation:
Hello! I've been creating mods for CK3 for over a year. Try them :)
-> Chat GPT Flavor Pack (A mod that introduces a wealth of flavor content!)
-> Immersive Mercs & Raiders (Reworks mercenaries and raids, adds ~100 related events)
-> Populated World! (Increses the world population by about 25% in a immersive way)
-> County Temperaments (Adds personality to county populations and new buildings)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)
-> Simple Graphic Pack (A careful selection of edited and compatibilized graphic mods)

9 Comments
Blockhead Joe 29 May @ 3:00pm 
nevermind, figured out its a compat issue with COW3. Love the mod by the way, my favorite domain mod. Hope it hasnt been abandoned
Blockhead Joe 28 May @ 10:19pm 
is there a known fix for the special dutchy buildings not appearing in the list? the regular special buildings appear fine but there are no special dutchies
mlgprocupcake 28 Apr @ 6:09pm 
1.16?
One Proud Brazilian  [author] 29 Mar @ 11:34am 
delete the holdings folder from this mod to disable the buildings. It will still work fine.
Dageslav 25 Mar @ 3:51am 
Can we have lite version without buildings so its compatible with things like EK2?
the pope 19 Mar @ 12:05pm 
the translators are coming
牛奶大魔王 18 Mar @ 2:24am 
Greeting!I really like this MOD, so I translated it However, after I finished, I found that someone else also translated it, would u make one more line in the description

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213

Also, I add hoiling file in my Building Compatch Mod that can work with else Building Mod, in here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2980903256
HeirandtheSpare 17 Mar @ 8:03pm 
This looks really cool. Can you make a patch for More Buildings Reboot?
無壹 16 Mar @ 9:05am 
Greeting ! I am fan of your mods , I want more Chinese player to use your mod, so I've translated your mod and could you add a link in description?

Here's my Chinese translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3090564070