Garry's Mod

Garry's Mod

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[TF2] Saxton Hale's Fists
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Cartoon, Comic, Fun
File Size
Posted
Updated
3.853 MB
16 Mar @ 5:49pm
2 Apr @ 8:52pm
14 Change Notes ( view )

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[TF2] Saxton Hale's Fists

Description
"The name's Saxton Hale, CEO of Mann Co., and the man that's gonna BURN this place to the GROUND!" - Saxton Hale

A recreation of TF2's Versus Saxton Hale abilities. Supported on NPCs, too! (somewhat)
Team Fortress 2 does not need to be mounted either - all the content is packed into the mod.
This also supports c_hands!

Keybinds
[LMB/RMB] - Basic Punch / Saxton Punch! (Saxton Punch is automatically activated on hits - you will know when it's ready when you hear a large lightning sound effect and hear crackling electricity in the background)
[R] - Sweeping Charge (Can be held down to increase the duration of this move - read the "Weapon Info" section for details)
[Space (while in air)] - Brave Jump
[Ctrl (while in air)] - Mighty Stomp / Weighdown

Weapon Info
Equipping the weapon sets you to 1000 health (by default), makes you immune to fall damage and boosts your speed a little bit - the speed boost increases as your health decreases, running up to about 400 HU/s (although players sprint faster than this by default - installing other mods with this may be beneficial.)
Your basic punch does 195 damage and has a small AoE that does 97 damage.
Saxton Punch! begins to charge up as soon as the weapon is equipped. After 30 seconds, your basic punch will be changed to a special uppercut that does AoE damage in front of you and does 326 damage to the person unlucky enough to be hit. This move only activates when hitting entities - hitting the world or not hitting anything at all will not activate this move.
Sweeping Charge is a chargeable dash-style move. Hold R to charge up the move, increasing the length of your charge while also locking you in place, even in mid-air! This charge can be held indefinitely while on the ground, although while mid-air this is capped at 2 seconds. The maximum charge length is reached after 1 second of charging this ability. Does damage equal to 55% of the target's max health.
Brave Jump functions like an average double jump, but it sends you much higher and farther. Using this too often will cause its power to reduce - wait a bit before you use it again to regain its strength.
Weighdown increases your gravity to 300%, making you fall faster - this can be used to stomp on players heads to deal a maximum of 193 damage and does a minimum of 64 damage (although this is not required to do so - the head stomp ability is always active). Hitting the ground while still holding CTRL will activate Mighty Stomp, which will cause you to launch nearby players into the air and do damage based on how close they are - this is based on their max health, so it scales with targets who have higher health values. Both of these moves can only be used when high enough off the ground - if you're too close to the ground, it won't activate!

ConVars
tf_saxton_health_mod (bool) - Makes the weapon adjust your maximum health when equipped. 1 by default.
tf_saxton_health_amount (int) - The amount of HP the weapon grants you. 1000 by default.
tf_saxton_sprint (int) - An integer determining how the weapon handles sprinting. A value of 0 means the weapon will disable sprinting. A value of 1 means the weapon will enable sprinting but prevent sprinting from ramping up the same way walkspeed does. A value of 2 means that sprinting will be allowed and will ramp up in the same way walk speed does.
tf_saxton_punch_recharge_time (float) - How long it takes for 'Saxton Punch!' to activate, in seconds. 30 by default.
tf_mighty_slam_recharge_time (float) - How long it takes 'Mighty Slam' to recharge, in seconds. 15 by default
tf_sweeping_charge_recharge_time (float) - How long it takes 'Sweeping Charge' to recharge, in seconds. 10 by default
tf_jump_fatigue (bool) - Whether jump fatigue will be activated when you use Brave Jump multiple times in quick succession.

Coming Soon
- Particle effects for the abilities to help distinguish them, primarily for other players
- Better NPC support
- A recreation of the abilities from the original Versus Saxton Hale mod, as well as abilities for the other characters from Versus Saxton Hale and its counterpart Freak Fortress 2

Credits
SFX - Team Fortress 2
Original 'Versus Saxton Hale' mod - LizardOfOz
SWEP - the doodle guy
67 Comments
Santiz 8 Jun @ 7:00am 
so good
2008 Toyota Corolla 6 Jun @ 12:17am 
Bros so strong when i clicked on the addon it crashed my game
the doodle guy  [author] 30 May @ 11:00am 
ok that's really weird, i'll try to figure out what's wrong
loxmatij 30 May @ 10:15am 
I can do only 1 brave jump and after this I cant do brave jump
the doodle guy  [author] 30 May @ 10:01am 
if you do it too many times in quick succession then it'll stop letting brave jump
loxmatij 30 May @ 1:37am 
i cant brave jump!
loxmatij 29 May @ 10:17am 
how make unlimited brave jump?
the doodle guy  [author] 29 May @ 10:02am 
you're supposed to only be able to brave jump once
loxmatij 29 May @ 9:29am 
i can brave jump only 1 time
regunkyle 28 May @ 6:58pm 
please update this