RimWorld

RimWorld

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The Dead Man's Switch
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
32.236 MB
24 Dec, 2023 @ 7:16am
17 Jul @ 6:20pm
79 Change Notes ( view )
You need DLC to use this item.

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The Dead Man's Switch

In 1 collection by AOBA
Universe of the Dead Man's Switch
7 items
Description


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
work mech will get error loading with Rebound.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

=2025/7/20=
Due to the recent frequent updates, Steam may sometimes mistakenly download outdated MOD versions. If you encounter any problems when starting the game, please try to verify the game integrity first, and then report the bug if the problem persists.

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Popular Discussions View All (32)
191
21 Jul @ 4:05am
Bugs and Errors
TheRedPriest
10
8 Jul @ 2:32pm
how to get t/r components??
Cuthulu with a bat
4
21 Jul @ 3:08am
Why do mechanoids die early?
MeDoK
1,760 Comments
Aether 2 hours ago 
The empire keep coming with drones, and those drones keep running out of power and dying on my turf. This seems like a big issue.
Ramzax 3 hours ago 
Is there supposed to be two emotion filtering augments in the organ replacement research?
I notice that per the research topic there should be the emotion filter and the emotion neutralizer, but they appear to be the same item at present.
dom 12 hours ago 
would be great to have the feature back to select zones for trashcan mechs before they spawn. if using auto deploy their selected zone is reset every time they're deployed
76561198202606158 20 hours ago 
If you can only download version 1.5, you just need to verify the integrity of the game in Steam after subscribing
千落 21 Jul @ 8:30pm 
@H0606 My friend and I also encountered this issue, but I had the correct version, so I simply shared my files with him and let him overwrite his mod, which solved the problem.
H0606 21 Jul @ 8:18pm 
When downloaded and trying to enable in game it says that the mod is incompatible with 1.6 despite the mod patch notes saying it was patched for 1.6, does anyone know how to fix this?
Is this mod combat extended compatable
Iskamele 21 Jul @ 2:09pm 
Does befriending a new faction make it impossible to improve relations with the empire?
Marine Ecologist 21 Jul @ 7:19am 
Anyone know how to reload grenade charges on the Zlobin Rifle, I have the Stamponents, but no option for the pawn to reload.
zx970555 21 Jul @ 4:13am 
1.6還是不支援...