Timberborn

Timberborn

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Configurable Housing [U7 ✅]
   
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76.899 KB
16 Mar @ 10:04pm
3 Jun @ 7:37pm
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Configurable Housing [U7 ✅]

In 1 collection by Luke ✞ Jesus Saves ✞
U7 Compatible Mods (My mods only)
75 items
Description
Someone requested a mod to configure housing to your liking. By default this mod increases max beavers in a house by 1.5 times. You can change this value by going to Main Menu -> Mods -> Settings button next to the mod name:

- Max Beavers Multiplier: Multiply the max beavers a house can have by this value, rounded down but minimum is 1. Game default: 1.
- Max Beavers Addition: Add this value to the max beavers a house can have AFTER multiplying. Can be negative. The final minimum value is still 1.
- Sleep Satisfaction Multiplier: Multiply the Sleep need satisfaction by this value. Game default: 1 so at +0.2 per hour (Beaver can have -0.2 to 0.8 Sleep, -0.6 per day).
- Shelter Satisfaction Multiplier: Multiply the Shelter need satisfaction by this value. Game default: 1 so at +0.3 per hour (Beaver can have -0.2 to 0.8 Shelter, -0.3 per day)
- Move Entrances to Floor: Move all the entrances to the first floor (like Double Lodges). Also work for houses added by mods. No graphical change. Game default: no.
- Add other faction's Housings: Folktails can build the houses of Iron Teeth and vice versa. Do not work for houses added by mods. Game default: no. Enable the below two options.
- Add/Remove Procreation from all Housings: procreation is tied to housings (so only Folktails' houses can breed when there are two of them and there is empty space). You can use this option to add or remove it. If you add it: Folktails and Iron Teeth can breed no matter which house they are in. If you remove it: no one can breed in any house, use it in case you want to use Folktails' housing for Iron Teeth but don't want them to breed. IMPORTANT: Restart the game after you change this option to take effect.

Troubleshooting

If anyone see a crash when using other mods that add materials into the game like Configurable Tubeway & Ziplines or Append Vanilla Resources, please subscribe to this mod to fix the crash: MaterialPlzNoCrashes. It should fix crashes like these:

InvalidOperationException: Material BaseMetal.Folktails is already loaded. at Timberborn.TimbermeshMaterials.MaterialRepository.LoadMaterials

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Mod source code and donation: https://github.com/datvm/TimberbornMods

v7.2.0: Added "Max Beavers Addition" option.
v7.1.1: Fixed Move Entrances to Floor preventing Beavers from entering.
v7.1.0: Added Add/Remove Procreation options.
22 Comments
DarkSlayerEX 3 Jun @ 8:36pm 
Thank you.
Luke ✞ Jesus Saves ✞  [author] 3 Jun @ 7:38pm 
v7.2.0: Added "Max Beavers Addition" option.

Idea credit to DarkSlayerEX.
DarkSlayerEX 3 Jun @ 2:32pm 
I would like to request adding an option to additionally increase the total capacity of each house by a flat number. 1.5x + 2 beavers for an example.
Luke ✞ Jesus Saves ✞  [author] 18 May @ 8:15pm 
v7.1.1: Fixed Move Entrances to Floor preventing Beavers from entering.

Thank you so much for your report, it helped me pinpointing the problem.
Luke ✞ Jesus Saves ✞  [author] 18 May @ 3:31pm 
Hey thanks for reporting the issue. I noticed something was off but not exactly what. For now please disable that option. I will see if I can fix the pathing issue.
铃兰小姐家的狗 18 May @ 2:00am 
i set "Move Entrances to Floor" on, then all the beavers can't get into the house. they just sleep on the floor...maybe that's the problem that causes It block Folktails self reproduction.
Luke ✞ Jesus Saves ✞  [author] 11 May @ 2:51pm 
Higher is better because they are fulfilled faster.
Belthazor 11 May @ 1:25pm 
For the Sleep Satisfaction and Shelter Satisfaction Multiplier is lower or higher better/easier?
kat 10 Apr @ 7:12pm 
ah ok thank you!! no worries - appreciate all your contributions :)
Luke ✞ Jesus Saves ✞  [author] 10 Apr @ 6:41pm 
Hi, thanks. I am aware of the changes from yesterday's update. Any mod that needs saving/loading broke and need to be updated. I will do it later though, busy today.