Timberborn

Timberborn

Configurable Housing [U7 ✅]
22 Comments
DarkSlayerEX 3 Jun @ 8:36pm 
Thank you.
Luke ✞ Jesus Saves ✞  [author] 3 Jun @ 7:38pm 
v7.2.0: Added "Max Beavers Addition" option.

Idea credit to DarkSlayerEX.
DarkSlayerEX 3 Jun @ 2:32pm 
I would like to request adding an option to additionally increase the total capacity of each house by a flat number. 1.5x + 2 beavers for an example.
Luke ✞ Jesus Saves ✞  [author] 18 May @ 8:15pm 
v7.1.1: Fixed Move Entrances to Floor preventing Beavers from entering.

Thank you so much for your report, it helped me pinpointing the problem.
Luke ✞ Jesus Saves ✞  [author] 18 May @ 3:31pm 
Hey thanks for reporting the issue. I noticed something was off but not exactly what. For now please disable that option. I will see if I can fix the pathing issue.
铃兰小姐家的狗 18 May @ 2:00am 
i set "Move Entrances to Floor" on, then all the beavers can't get into the house. they just sleep on the floor...maybe that's the problem that causes It block Folktails self reproduction.
Luke ✞ Jesus Saves ✞  [author] 11 May @ 2:51pm 
Higher is better because they are fulfilled faster.
Belthazor 11 May @ 1:25pm 
For the Sleep Satisfaction and Shelter Satisfaction Multiplier is lower or higher better/easier?
kat 10 Apr @ 7:12pm 
ah ok thank you!! no worries - appreciate all your contributions :)
Luke ✞ Jesus Saves ✞  [author] 10 Apr @ 6:41pm 
Hi, thanks. I am aware of the changes from yesterday's update. Any mod that needs saving/loading broke and need to be updated. I will do it later though, busy today.
kat 10 Apr @ 1:15pm 
Heya mod boss! Love your mods - just wanted to call out I'm getting some error crashes happening, something to do with these configurable mods -
- Configurable Beaver Stats (v7.0.0)
- Configurable Growth (v7.1.2)
- Configurable Housing (v7.1.0)
- Configurable Pumps (v7.1.0)
- Constant Wind (v1.1.0)

v0.7.3.0-623d6ef-xsm
IndexOutOfRangeException: Index was outside the bounds of the array.
Timberborn.MapIndexSystem.MapIndexService.Unpack3D[T] (Timberborn.MapIndexSystem.PackedList`1[T] packedList) (at <fd83114dd0904d769c8fd7ea1d46edb7>:0)
Timberborn.TerrainSystem.TerrainMap.Load () (at <bf428a44b36746f7aa4a8f26da29c863>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons () (at <1f32e74076c44c4c976b860c5c4c991d>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll () (at <1f32e74076c44c4c976b860c5c4c991d>:0)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <1f32e74076c44c4c976b860c5c4c991d>:0)

not sure which one is causing it
sagyto 9 Apr @ 5:01am 
Thanks you for the update and the amazing work.
Luke ✞ Jesus Saves ✞  [author] 8 Apr @ 8:27pm 
v7.1.0: Added Add/Remove Procreation options.

Thanks @sagyto for notifying me about it.
sagyto 8 Apr @ 10:26am 
Sorry, I was using auto save, I didn't keep it.
Luke ✞ Jesus Saves ✞  [author] 8 Apr @ 7:55am 
Do you still have the save where they don't make babies? Could you send it to me please? I tested with it, I had to pause all the Barracks and move all Beavers to Lodges (and leave empty spaces in Lodges too) for them to start breeding again. But I will make some change to this mod soon to add/remove Procreation to all houses.
sagyto 8 Apr @ 6:22am 
No, I initially remove all my lodge for barracks, and notice the problem when I lost 100 beavers, so I remove all my barrack and rebuild my lodge, I only have 50 beavers left when I finish that.
Not a single baby who's born and I lost the game.
I remove this mod and reload the game, and I got 30 babies in 4 minutes
Luke ✞ Jesus Saves ✞  [author] 7 Apr @ 12:51pm 
Hi, it's due to the "ProcreationHouse" is tied to Folktails' houses, not faction. Iron Teeth's houses do not have it. So if your Folktails live in Barracks only for example, they won't breed. Consequently, Iron Teeth living in Folktails' Lodges will breed as well without Breeding Pod.
sagyto 7 Apr @ 4:30am 
It currently block Folktails self reproduction.
함마이 27 Mar @ 4:51am 
나무꼬리(하얀 비버)로 강철이빨(회색 비버) 집 사용하면 번식 안 하니 주의하세여.
Avanis 21 Mar @ 9:29pm 
It might come in handy to generalize this tool to give open access to the satisfaction and worker count settings of all buildings
Luke ✞ Jesus Saves ✞  [author] 19 Mar @ 12:06pm 
Hi, sorry this one is for Update 7 only.
mikeyoungblood1973 19 Mar @ 11:10am 
I subs but it does not show up on list