Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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UI Starmarker and Icons refined
   
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File Size
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Updated
1.185 MB
17 Mar @ 10:48am
16 May @ 1:24pm
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UI Starmarker and Icons refined

Description
UI Starmarker and Icons refined
Improves the Starmarker for Stats/Skills icons

MOD Information
  • Origin: [UI Starmarker and Icons refined]
    on Nexus [www.nexusmods.com]

  • Author: PaulDenton [www.nexusmods.com]
  • License: [Creative Commons | BY-NC-SA](LICENSE.md)
  • Version History: [Changelog](CHANGELOG.md)
  • Version: 1.2.0
  • Date: 2025/05/16
  • Category: User Interface



MOD Description
Improves the Starmarker for Stats/Skills icons and
other icons in the inventory and player menu for better visibility (accessibility).

Features
  • Cyan colored Starmarker for new stats/Skills.
  • Better colored Level progress bars for stats/Skills.
  • Cyan colored hooks for better recognizability of the skilled perks.
  • Green reputation icon (>50)
  • Better colored (selected) Sort marker in inventories.
  • Cyan colored shields (Selected menu) on item transfer window.
  • Cyan colored trader marker for buy/sell in trader menu.



Requirements

At least Kingdom Come: Deliverance 2 v1.3.*

The mod won't start on older versions of the game.



Compatibility

Is compatible with following mods:

If in load order AFTER this mod:
Checkers UI Rework - All in One [www.nexusmods.com]
You must have a file called mod_order.txt in the mods folder of the game!
A List of ALL your mods installed (Mod Name MUST be the same of modid of their mod.manifest)

example:
mod1 mod2 checkerework ui_starmarkericons_refined mod5 modX


Not compatible with mods that edit the following files:

Edited Files:
dds files:
- Data\Libs\UI\Textures\Apse\item.dds - Data\Libs\UI\Textures\Apse\item_transfer_shields.dds - Data\Libs\UI\Textures\Apse\progressbar.dds - Data\Libs\UI\Textures\Apse\reputation.dds - Data\Libs\UI\Textures\Apse\sort_markers.dds - Data\Libs\UI\Textures\Dynamic\reputation.dds - in folder: - data\Libs\UI\Textures\Icons\Perks ALL files with suffx of 0 - data\Libs\UI\Textures\Icons\Tutorials\perk_new_icon.dds



Credits

[Warhorse Studios] [warhorsestudios.cz]
Thanks for this great game and for your help finding the solution for the "empty" feature.
Used tools:
KCD PAK Builder [www.nexusmods.com]
from 0Altire [www.nexusmods.com]
Thanks for this great tool
5 Comments
DW420 8 Apr @ 11:23pm 
That's a nice touch...

Here's my 2c , after using this for a bit, in case you ever look to update this:

The T1 equipment icon does not look anything like copper. Namely, the Vanilla T1 icon was easier on the eye, while yours looks over saturated and then darkened to compensate.
Given that it was easy to decipher which is which between copper/silver/gold there is no benefit to be had from your versions tier icons..be it practical or aesthetic.

Everything else is clean, albeit a bit too sharp/vibrant/saturated when compared to the rest of the UI icons...an exclusion to that is the check marks ( V ) on any perks acquired were you have used a colour that is both easy to see and matches the rest of the UI.

My suggestion would be to drop the tier icon changes (why fix what isn't broken?) and use something closer to "pastel" rather than "neon" for the rest of your colour palette.


Good job none the less, as the mod does what it said it would.
p.ohrem  [author] 8 Apr @ 7:05am 
Shift red to orange to yellow to green, yes.
DW420 8 Apr @ 4:15am 
Does Reputation shift from red to yellow to green or is it just red/green ?
p.ohrem  [author] 18 Mar @ 10:52am 
Is fixed in uploaded Version 1.1.1
Rudi Mentär 18 Mar @ 12:58am 
Your mod is great, and I would like to use it, but it changes the icons for combos and the icons get more red at the down arrow. The icons for combos should stay clean. Is it possible to remove the red shiny look from the icons, used in combos section?