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LeCrazyy's Talent Rework
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18 Mar @ 4:49am
22 Jun @ 3:42am
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LeCrazyy's Talent Rework

In 1 collection by LeCrazyy
Jolly Underwater Crashing mods
5 items
Description
You can probably gather from the title, but this mod reworks, rebalanced and replaces various talents among each class as well as adding a few new unique talent items.

The goal for this mod was to make talent choices more balanced where options were pretty one sided before in some cases, more fun in general, giving the ability to choose certain playstyles in many cases and making every case of single talents that aren't at the start or end of a tree have two choices instead so you aren't railroaded into talents.

So if you have some gripes with vanilla talents or just want to try some new variety for a new campaign, consider giving this a go.

Full text based list of talent changes can be found here

Some items have received changes too for this mod and rebalancing to be effective:
- Machine Pistol and Grenade Launcher have been given fabrication recipes linked to talents.
- HMG has had its recipe removed to make it a late game luxury item.
- Exosuit's Speed has been reduced to balance out its insane protection.
- Cigars now cure opiate and chem withdrawal.
- Endocrine Booster now uses talents from this mod.














Individual Mods:
Assistant Talent Rework
Security Talent Rework
Engineer Talent Rework
Captain Talent Rework
Mechanic Talent Rework
Medic Talent Rework



Special thanks to:
Jimm800
for Russian localization.
Luviagelita
for Simplified Chinese localization.

Please do let me know if you encounter any issues, there is probably some edge cases I have yet to find.

Overrides
This mod overrides the following:
- All vanilla talent trees.
- Many talents directly: graduationceremony, waterprankster, psychoclown, chonkyhonks, chonkyhonks, protectandserve, boardingparty, scavenger, slayer, daringdolphin, crustyseaman, pacificationkit, extrapowder, implacable, gunrunner, grounded, remotemonitor, stationengineer, melodicrespite, submarineofthings, nuclearoption, gridmaintainer, betterthannew, robotics, unstoppablecuriosity, dangerzone, phdinnuclearphysics, bountyhunter, emergencymaneuvers, drunkensailor, prodigy, lonewolf, helmsman, downwiththeship, figurehead, ballastdenizen, safetyfirst, ironman, retrofit, scrapsavant, miner, letitdrain, tinkerer, heavylifting, powerarmor, exampleofhealth, selfcare, medicalcompanion, nopressure, drsubmarine, genetampering, geneticgenious, stayinalive, miracleworker, plaguedoctor.
- Some items: machinepistol(Adds fabrication recipe so it can be obtained very early), grenadelauncher (Adds fabrication recipe), hmg (Removes fabrication recipe, making it a late game store item.) hmgmagazine (Removes fabrication recipe, making it harder to bulk stock ammo, and making the weapon more of a rarer luxury.), cigar (Adds reducing opiate/chem withdrawal by smoking it), exosuit. (Reduces its movement speed to give it a trade off for its insane protection and large storage capacity.), endocrinebooster.
Popular Discussions View All (1)
2
12 May @ 4:59am
PINNED: Patches/Addons
LeCrazyy
152 Comments
LeCrazyy  [author] 8 Jul @ 12:53am 
No problem, have fun
cat 7 Jul @ 8:03pm 
appreciate the quick response, did so and it worked :)
LeCrazyy  [author] 6 Jul @ 6:04am 
Use mindwipe first (or if you know how to manually remove talents in characterdata.xml)
Then yes.

Choosing to skip that can result in having additional talents you shouldn't have and then in addition, until you mindwipe you may have locked talent trees. (This entirely depends on if your already chosen talents happen to be removed in this rework)
cat 6 Jul @ 12:53am 
safe 2 add mid save ?
LeCrazyy  [author] 21 Jun @ 7:49am 
Cheers, yeah problem with talents all being good is choice paralysis.
Kookoorooza 21 Jun @ 7:04am 
Just finally read the changes...
Man, no shit its that popular! Talents are very good, most of time i dont even know what would i pick, especially for first onse.:needy_heart:
BlueSeaO 16 Jun @ 2:00am 
Thank you:demoticon:
LeCrazyy  [author] 16 Jun @ 1:54am 
Completely fine :steamthumbsup: I'll add it to the list of patches/addons
BlueSeaO 16 Jun @ 1:42am 
Hello, LeCrazyy, I used your mod and made a Merged Job version, and i'm here to ask your to ask for your permission. If you reject my permission, i will remove it from workshop immediately.
If u have any request i will hear it.
Here's the Mod site: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3500751231
LeCrazyy  [author] 3 Jun @ 4:34am 
Body armor is not nearly as good as an exosuit, it only protects the torso and provides 0 stun resistance. Makeshift armor would be a closer comparison but even that is still 20% less in the values it has and misses several other high protection values exosuit gives on top of also slowing you down but to a lesser degree.

The 5% damage resistance was just kinda a small little extra bonus because the main draw and impactful part of the talent is still unlocking the Exosuit itself. Even in its nerfed state its still a very popular option from my own server hosting for becoming practically invulnerable. I specifically didn't keep the speed boost for it on there because that defeats the point of the rebalance of it being slower by 30% swimming speed and 20% walking speed respectively.

Might Makes Right I have changed up to focus more on the now 50% melee damage and a smaller boost of 5% health so it stands apart from Swole and compliments the brawler tree even more.