Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

81 ratings
Realish Speed
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
181.521 KB
18 Mar @ 2:56pm
10 Jun @ 2:54pm
13 Change Notes ( view )

Subscribe to download
Realish Speed

In 1 collection by Actalo
Realish Collection
14 items
Description
Attack Speed Matters!

This mod overhauls attack speed, both through parameters, and reduction in melee attack animations.

- Max attack speed bonus for Henry and NPCs is 25%.
- Max attack speed difference between any opponent is 25%.
- Max attack speed difference is scaled from Henry, when Henry is the opponent.
- Max Agility attack speed bonus is 15% at level 30.
- Max Weapon Skill attack speed bonus is 10% at level 30.
- Timewarp (slow-motion) disabled.
- All melee combat animations duration > 0.2 are reduced by 20%.

Warning: Every KCD2 patch has the potential to break the mod's animation reductions.

So, have at thee!

Compatibility:
- Mod is incompatible with mods that reduce animation duration. rpg_param file is PTF but incompatible with mods that change attack speed values in rpg_param.
38 Comments
Actalo  [author] 10 Jun @ 4:53pm 
Should be fixed.
Glory Mooncalled 10 Jun @ 11:05am 
Hi, the animations are broken again for the animals and for the master strikes.
Actalo  [author] 27 May @ 2:34pm 
The recent hotfix messed up my faster animations, dunno why. They must have changed something since it was working fine before. I reverted to the slower animation speed, which I just tested and it seemed alright. I'm working on a PTF version but I'm not sure it'll work. Honestly, I now realize why the guy who made Rebalanced Combat Speed gave up on animations. It takes literal hours to adjust animations, and then every patch breaks them.
Glory Mooncalled 27 May @ 12:51pm 
Since the last update 25.05 the mod breaks parry against the dogs and the wolves - it doesn't work even if the shield indicator flashes indicating the correct timing. In addition, the dogs and wolves now attack unnaturally fast and without breaks.
Actalo  [author] 24 May @ 9:41pm 
Yes
thesuperpanchito27 20 May @ 7:25pm 
¿Does this mod work with Hardcore mode?
Actalo  [author] 20 May @ 1:10pm 
If you match the mod descriptions up with their corresponding parameters, there should be enough contextual information to show their relationship better than I could explain.
breversa 20 May @ 8:56am 
I still don’t fully understand what’s the logic behind, but thanks for the details and taking the time to try and explain.

Also, great mods overall! :-)
Actalo  [author] 20 May @ 8:22am 
I'm just not skilled enough in modding to articulate how animation blending works.
Actalo  [author] 20 May @ 8:21am 
These are the game values, with some values explained.
https://warhorse.youtrack.cloud/articles/KM-A-20/RPG-Constants-Params

These are my mod values with default values on the right.

"AgiDiffToAttackSpeed" rpg_param_value="0.5" /> <!-- KCD2 0.1 -->
"SkillDiffToAttackSpeed" rpg_param_value="0.3"/> <!-- KCD2 0.05 -->

"AttackSpeedPlayerRelative" rpg_param_value="1"/> <!-- KCD2 1 -->

"MaxAttackSpeedMod" rpg_param_value="0.25" /> <!-- KCD2 0.2 -->
"MaxAttackSpeedPlayerMod" rpg_param_value="0.25" /> <!-- KCD2 0.25 -->
"MaxAttackSpeedNpcVsNpcMod" rpg_param_value="0.25" /> <!-- KCD2 0.1 -->

"TimeWarpPBFadeSpeedForPlayer" rpg_param_value="1" /> <!-- 1 is disable -->
TimeWarpPBFadeSpeedForOpp" rpg_param_value="1" /> <!-- 1 is disable KCD2 0.4 -->
"TimewarpSyncPBSpeedForOpp" rpg_param_value="1" /> <!-- 1 is disable KCD2 0.4 -->
"TimeWarpMSFadeSpeedForOpp" rpg_param_value="1" /> <!-- 1 is disable -->