Door Kickers 2

Door Kickers 2

132 ratings
The Hand (W.I.P)
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Content Type: Playable Units, Equipment
File Size
Posted
Updated
250.901 MB
19 Mar @ 3:10am
11 May @ 9:01am
13 Change Notes ( view )

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The Hand (W.I.P)

Description
Reworking everything from scratch. Expect chaos. ETA: 1 month (or whenever I stop suffering).

Trying to learn Blender so i can add new guns, new helmets, armors, and new toys for yalll...maybe go play another mod while i'm cooking this 🥲I'm sorry

26/04/2025: Sorry for a crappy update, but i ran out of time and won't able to fully focus on this thing anymore.
Here's an "temporary" update for new items. I gotta admit that since i mod this game, i started to hate this game, lol, there's just so many ♥♥♥♥♥♥♥♥♥ that limits my ideas A LOT, and i mean A LOT. The most creative things i can do is probably with the grenades, lol. Outside of that, i HATE this ♥♥♥♥ and how crappy this mod had became. Sorry, the scope went out of control too fast.
Anyway, please create a new squad, sorry, its why i keep every items cost at 0 (For now)
There's still a lot of unused assets...which contains some very cool looking helmet...but what would i do with only a ♥♥♥♥♥♥♥ helmet and no suitable armor??? ♥♥♥♥ the mod architecture, it sucks, i need to use 3dsmax which i have 0 experience in to ♥♥♥♥♥♥♥ create one, so, sorry, but i will revisit these in the future
I will admit that i don't have time to properly test ♥♥♥♥♥ out before update, that's why, once again, i'm sorry, but if anything bugs you or seems out of place, please yell at me.
There's too many thing to talk about, but here's my updated roadmap when i return to this ♥♥♥♥ in the future.

0.5(current version): Equipment updates...yeah, you saw it, new ♥♥♥♥♥, but i don't have time to refine those ♥♥♥♥♥ yet.
0.6: Gun updates, new sounds, new models if possible, new effects for guns, and rework old guns so they have up-to-date styles.
0.7:QOL update, i will polish the things above, add proper descriptions, proper balance and ♥♥♥♥♥, i will also rework doctrine to lock in a suitable playstyle for the squad. (current loadouts and ♥♥♥♥♥ are too bloated, and have a lot of unnessary ♥♥♥♥♥, non-balance and all)
0.8:Visual update, this is gonna be a tough one, since i'm still stuck with 3dsmax...but i'm thinking about giving 2-3 new models for the squads, 1 male 1 female armors/uniforms. and 1 for the expendable units, I will try to update voicelines too if i can find some good pack, or....well...nope i guess?
0.9:lore and campaign update, this probably will be the easiest one since i like to do these ♥♥♥♥♥ more than the other aspects, i like writing, but ♥♥♥♥ me i don't have time 😭 i hate my life, i hate myself. Anyway, i will create 2 campaign, 1 with just a normal scary themed ToD, the other will have its own storyline where i try to recreate a mission for the NTF themselves. If i suceed in adding new models with animations from 0.8 update, i will add new enemies for these too....damn i have a lot of assets but 0 talents.
1.0: Release? After this i will continue to write as its my hobby, and of course, refining, adding missing ♥♥♥♥♥ to the game, balancing, blah blah...oh my god imma kill myself.
Lastly, if anyone want to help me(I need help, seriously), please contact me, working on this ♥♥♥♥ alone is killing my sanity. I don't even know what is going on inside my mod right now.

Blah blah blah, bye bye guys, imma study now, i have a class in 1 hour

If you wanna yell at me for whatever reasons, DM me on Discord: Sho#3765 – I’m online very frequently.
122 Comments
BabyNanachi 18 Jul @ 7:29pm 
Ah well my suggestion would be to possibly combine some of the trees to make the need to focus one group much less than current. Or to at least make a universal tree for skills that you'd expect every unit to have. for universal id think more to aiming times and time to bring the gun back to position after being blocked(like when you hug walls to tightly). meanwhile you have a skill in two separate groups that could instead be added to a singular tree that affects both groups for a singular doctrine point.
Sho  [author] 18 Jul @ 7:24pm 
U can suggest your idea though, i'm open for anything, once i have the time to get back to this, imma definitely polish the f outta it
BabyNanachi 18 Jul @ 7:22pm 
Ah I see. I was hoping otherwise but I can understand the decision.
Sho  [author] 18 Jul @ 7:16pm 
It is per group (for now).
BabyNanachi 18 Jul @ 2:27pm 
so one thing that confuses me is if the doctrine tree effects everybody or is it per group?
Random guy 1 Jul @ 1:10pm 
hamazing
Sho  [author] 15 May @ 5:47am 
Oh thank you for your hard work 🥹
Takeshi, made in Mom 15 May @ 2:43am 
Hi, Expanded Shotgun Breaching Plus supports your shotguns.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454673734
If you find some problem, don't want my support, or add new shotguns, please tell me.
Sho  [author] 10 May @ 10:03pm 
:"D oh damn, sorry i forgot to add the correct mag for their guns. I'm afraid you will have to wait a bit though, redoing those guys...gimme 1 week max.
Banan 10 May @ 9:08pm 
to clarify I mean the logistics guys you deploy