Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Reinforcements - Thousand Sons - New Faction
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36.806 MB
19 Mar @ 6:04am
17 Jun @ 3:15am
9 Change Notes ( view )
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Reinforcements - Thousand Sons - New Faction

In 3 collections by Malaikat
Collection of the Reinforcements Mod Series
22 items
New Factions
12 items
Thousand Sons
3 items
Description
Tzeentch's most faithful - The Thousand Sons

The Thousand Sons are a new faction for Gladius. They rain down destuction upon their enemies with their various warp fuelled powers.

The Thousand Sons use requistions as their primary ressource. Ore has been renamed to Cabal Points and can be used for various rituals to change the tides of battle.

The Thousand Sons are an army with a large number of psyker units among them. Many units have special abilities that expand their role beyond the simple annihilation of their enemies.

An important ability on your hero units and researchable late into the techtree is "Flow of Magic". This passive ability empowers nearby allied units, it may grant them new abilities, increase the damage of their weapons or unlock new weapons among other things.

The lands under Tzeentchs control are in a steady flux, every turn the ressource bonus of tiles in Thousand Sons cities undergoes change.

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To play the Thousand Sons you require the Chaos Space Marines DLC.
Additionally the following DLCs add more units to the faction:
Assault Pack DLC
Firepower Pack DLC

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I'm looking forward to your feedback. The Thousand Sons are an ongoing project and everything is up for change.

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For this mod I only mostly repurposed already existing models and assets, so some units might look slightly weird. I'm sorry if this breaks your immersion.

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Special thanks to Doc for allowing me to make use of his Bloodletter Model for the Tzaangors.
Special thanks to dexgattaca for his Hell Talon Model and granting the community the privilege to reuse them.
Please check out their mods.
49 Comments
Berglmir 17 Jun @ 2:16pm 
Sorry, my bad. I was mixing up my mods. All is well and thanks again for your great work
Berglmir 17 Jun @ 2:03pm 
Thanks for checking - this is weird, because I see them but can´t recruit them and there is a unit called "Chosens" in second tier, which I can research but not recruit.
Malaikat  [author] 17 Jun @ 3:21am 
There shouldn't be any additional requirement for Tzaangors, I checked the files and redownloaded the mod and checked ingame and in both cases the Tzaangor is there.
And what Chosen? The Thousand Sons don't have any unit called Chosen. The only chosen I can think of of the top of my head is for the Emperor's Children, but in their case it is only a trait, not a unit.
Berglmir 16 Jun @ 9:39pm 
I love what you have done with your mod(s) but Tzzangors and Chosens are still unavailable to me. Anything I am doing wrong? (I have researched them and have the buildings, but no option to recruit any of these). Thanks for any pointers
Redscooter 13 Jun @ 7:13pm 
awesome, thank you! great mod!
Malaikat  [author] 12 Jun @ 3:57am 
Soulblaze should now work properly.

The scarab occult sorcerers having item slots was an error, it should be fixed.
YunRu 6 Jun @ 2:51am 
uhh, not sure if its intentional but why do the occult scarab sorcerers have item slots? you cant buy items with them (thank god lol max item army of sorcerers lol) but i could add the items i got from outposts.

also idk if im just dumb but how is the teleport that takes adjacent units get unlocked? also what does tzeentch boon do?
Redscooter 4 Jun @ 6:56pm 
Is it just me being dumb, or does the soulblaze upgrade on the last tech tier not actually apply to anything?
Malaikat  [author] 24 May @ 3:23am 
Yes, Tzaangors are just blue Bloodletters.
They are the first unit for which I changed the textures. So I was glad when they ended up blue instead of red and left it at that. Just as every other unit, their looks aren't perfect, but good enough.
Golden-Skull 7 May @ 8:48am 
Tzaangors look likes Bloodletter in Blue with yellow swords... normal?