Dominions 6

Dominions 6

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Runkuma
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19 Mar @ 11:51am
6 Apr @ 12:17pm
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Runkuma

In 2 collections by Mormacil
Mormacil's Nation Mods
11 items
SNM nations
13 items
Description
"Runkuma is also known as the city of eternal night. This mighty fortress of the Tooru has protected them for a long time but it's nightly enchantments have since long faded. It's lands are populated with Ganji, Ziin and humans. Dominated by the Tooru they haven't seen a rebellion in generations, ever since the Ganji-Bi tried to ally with the Ziin. In this great war of the spirits the Tooru cemented their rule and the loyalty of their human subjects.

A nexus of trade sitting between the jungle and the desert, the river and the land, the mundane and the magical. Many travelers visit the bazaars, trading gold, gems and magic. With trade wealth flows into the coffers of the ruling Zaa-clan. But the real power behind the throne are the Harakoy-clan who managed to intermarry into every other clan.

The Tooru are a magical race blessed in the garden of the Pantokrator with long life and magical prowess. When they built their city of Runkuma along the great river they subjugated the Ziin that dwelled there and stole their secrets of Glamour magic. Now they rule a mighty empire with their Ganji and human auxiliaries."


Runkuma is a nation based on the trade between the Niger river and the Sahara desert. The EA version is based on the pre-Islamic mythology of the people that will eventually found the Songhai kingdom. The Holle are a collection of supernatural beings and gods similar to the Norse having Aesir, Vanir, elves and Jotnar.

The nation is ruled by the Tooru who are mechanically similar to the Van and Sidhe. Exceptionally skilled, deep into glamour and expensive. But Africa is hot, iron working is scary thus armor is light. They rule over the magical Ganji, lesser supernatural beings with strange powers like fire resistance and a weakness to iron. Alongside the Ganji one can find more mundane humans who used to worship the powerful Ziin, reptilian beings of great power that were subjugated by the Tooru.

Capital gives you the most powerful recruitment, most forts gives you elves with wastelands giving you heat resistant lesser elves. Outside of forts other lesser elves give you access to poor amphibians. Humans exist as a cheap stop gap should you need them but I don't expect them to be a major feature of your armies. Ziin are relegated to summonable mages.
Popular Discussions View All (1)
8
28 Apr @ 2:40pm
Feedback and balance
Mormacil
23 Comments
Mormacil  [author] 6 Apr @ 12:18pm 
Fixed, simple typo
Ser1ph 6 Apr @ 11:26am 
there seems to be an issue with the Ziin of the river where their second shape has the same sprite as their first
Nukular Power 28 Mar @ 11:43pm 
this is really awesome, thank you
Mormacil  [author] 23 Mar @ 1:44pm 
Pushed a patch for the weapon IDs.
Mormacil  [author] 23 Mar @ 10:54am 
Oh man, I missed that. I accidentally worked in the wrong ID range for Runkuma. Alright I gotta push a fix ASAP. It's not just the thunder axes, it's essentially all weapons.
Rough 23 Mar @ 10:01am 
The Thunder Axe weapon has the same ID as the sight loss from Toxandria. Running them together gave Toxandria's jagers thunder axes (which is awesome, but probably not intended)
Mormacil  [author] 22 Mar @ 4:08pm 
I have to admit the research was pretty hard this time. Pre-Islamic is poorly documented and my French is even worse making the limited sources harder to access. But I'm happy with the result, a good base for the later ages.
Rough 22 Mar @ 2:10pm 
The Ziin sprites are so damn beautiful btw
Rough 22 Mar @ 7:27am 
You can't out-anthropology Mormacil
Mormacil  [author] 22 Mar @ 5:14am 
It's the sound of thunder, from lightning attacks. I added that as it's the source of the fear effect. They're based on the figure of Dongo, a thunder god of sorts. And his thunder would scare away the Ganji and Ziin spirits in stories.