Crusader Kings III

Crusader Kings III

57 ratings
Balanced Ultimate Camp And Estate
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1.297 MB
20 Mar @ 2:31pm
12 Jun @ 4:29pm
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Balanced Ultimate Camp And Estate

Description
This is a Balanced version of the Ultimate Camp & Ultimate Estate mod, as that mod feels frankly like cheating, and does NOT work the way I expected it to. This mod still allows you to build every building AND upgrade but with some key limiting differences:

- Spreads out the pavillion and estate building slots more evenly. Now you need to upgrade to the highest main building to get the maximum slots, similar to vanilla.

- Spreads out the camp upgrade slots more evenly. Now you need to upgrade to the highest main building to get the maximum upgrade slots, similar to vanilla.

- Special camp upgrades require the corresponding camp purpose type, BUT when you switch camp types you retain all built buildings, allowing you to obtain them all eventually.

- The camp pavilion now provides you with a base Renown gain, increasing up to roughly Duke equivalent when at max pavillon upgrade.

- Camp upgrade building bonuses have been slightly altered, there are now at least two building upgrades that give you some lifestyle experience of each lifestyle, including Prowess and Leadership from More Lifestyles.

-Remember that this mod OVERWRITES vanilla files, and will NOT be compatible with any mod that changes the following files:

00_camp_buildings
00_estate_buildings
00_realm_laws
17 Comments
ChSph 11 Jul @ 12:45am 
I care about yurts!
Hans-Landa 25 Jun @ 1:35pm 
I tried but i really don't understand coding or how to patch it without breaking features of both mods
hronflow008  [author] 25 Jun @ 9:18am 
I understand some people have made compat versions of my mod with overhaul mods like AGOT and EK and such. I think Princes of Darkness is one of the most popular yes? You or anyone is totally free to make a PoD version too, everything youd need is right there in the mod :)
Hans-Landa 18 Jun @ 10:38pm 
Any chance to release a patch for Princes of Darkness? They already have some buildings with too many upgrades and only 4 upgrade slots, stuff like that, also i think they made a few more buildings going over the maximum number the mod already upgrades (which is 6 i believe?).
But i would be incredibly grateful because this mod is mandatory for me to play as an adventurer.
Georelic35 14 Jun @ 7:40am 
Excellent change and Looking forward to the upcoming change
hronflow008  [author] 13 Jun @ 3:46pm 
I updated to add domicile travel speed to Explorers, as I find them incredibly weak. I am also testing a change to allow anyone with a County or above claim to become a Legitimist, since the Kingdom tier is pretty restrictive.
Georelic35 7 Jun @ 2:34am 
Understandable.
hronflow008  [author] 31 May @ 11:23am 
I'm sorry but im completely uninterested in this DLC personally, and I'm likely not going to buy it myself. I don't like the idea of PAYING money just to work for Paradox.
Georelic35 28 May @ 8:37am 
I kinda do...
hronflow008  [author] 27 May @ 9:41am 
Does anyone care about yurts yet