Crusader Kings III

Crusader Kings III

Balanced Ultimate Camp And Estate
17 Comments
ChSph 11 Jul @ 12:45am 
I care about yurts!
Hans-Landa 25 Jun @ 1:35pm 
I tried but i really don't understand coding or how to patch it without breaking features of both mods
hronflow008  [author] 25 Jun @ 9:18am 
I understand some people have made compat versions of my mod with overhaul mods like AGOT and EK and such. I think Princes of Darkness is one of the most popular yes? You or anyone is totally free to make a PoD version too, everything youd need is right there in the mod :)
Hans-Landa 18 Jun @ 10:38pm 
Any chance to release a patch for Princes of Darkness? They already have some buildings with too many upgrades and only 4 upgrade slots, stuff like that, also i think they made a few more buildings going over the maximum number the mod already upgrades (which is 6 i believe?).
But i would be incredibly grateful because this mod is mandatory for me to play as an adventurer.
Georelic35 14 Jun @ 7:40am 
Excellent change and Looking forward to the upcoming change
hronflow008  [author] 13 Jun @ 3:46pm 
I updated to add domicile travel speed to Explorers, as I find them incredibly weak. I am also testing a change to allow anyone with a County or above claim to become a Legitimist, since the Kingdom tier is pretty restrictive.
Georelic35 7 Jun @ 2:34am 
Understandable.
hronflow008  [author] 31 May @ 11:23am 
I'm sorry but im completely uninterested in this DLC personally, and I'm likely not going to buy it myself. I don't like the idea of PAYING money just to work for Paradox.
Georelic35 28 May @ 8:37am 
I kinda do...
hronflow008  [author] 27 May @ 9:41am 
Does anyone care about yurts yet
hronflow008  [author] 6 May @ 11:49am 
Added what I think is missing 1.16 syntax, only Camps and Estates are currently "Ultimized", will need to review Yurts. Let me know if Adventurers work right.
EnumaEllis 5 Apr @ 12:07am 
I hope someone make an AGoT-only version as well. The EK2 version already came out.

Great mod! I hope you keep it updated, and it's fairer than the og mod.
hronflow008  [author] 2 Apr @ 5:00pm 
Like AGOT, I would highly suggest someone make a standalone EK2 version, im sure theres plenty of unique things that could be integrated.
neal.zarkovic 31 Mar @ 2:57pm 
Anyway to get this to work for ongoing saves?
Chillingbear 26 Mar @ 11:42am 
Great mod, do you think you could make this work for EK2?

Tried it out and the only issue it runs into is the magic lifestyle xp+ isn't added onto the camp upgrades (all the ones with learning).
TacticalDadBod 26 Mar @ 11:12am 
This is great, I was just about to comment on the other mod that it's frankly gamebreaking but then saw this.
Solitude 21 Mar @ 1:36am 
Appreciate you creating this split version. Fantastic mod.