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The rising energy sphere attack could knock the opponent away if used on the ground, and if used as an aerial attack, could spike the opponent into the ground.
The 'explosive wave' move could serve as a just another nice heavy finishing move. Or could have a powered up version that could teleport behind the opponent and fires it off.
2/2
Frequently I'll find myself relying on a single gun shot just to get any opening, and then hoping I can close the distance to land an actual hit and start a combo. The man needs to build chaos meter off of taking damage, maybe at a reduced rate or something. He *NEEDS* Chaos control as a movement option to really *get in* to your opponent.
1/2